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Author Topic: Wardrobe Mod Progress, Issues, Updates  (Read 63905 times)

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Re: Wardrobe Mod Progress, Issues, Updates
« Reply #75 on: »
Hey @Anarch16sync I move this thread into its own Board ;) I think it deserves complete recognition this way, there is so much great work in here!


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #76 on: »
Hey @Anarch16sync I move this thread into its own Board ;) I think it deserves complete recognition this way, there is so much great work in here!

Ooh Nice, hope this gets more people into it.


hmm okay, so I drew up a concept for the male Buckled set...

Spoiler (hover to show)

I think this can be done just via textures and very little mesh substitution - for the boots and for the helmet. As I was drawing it it was giving me this BDSM vibe  :P so I thought of that Colonist set, the one with a full-face leather mask. I'm thinking the boots and helmet can be from that set.

Hope it sparks more ideas for you Vkoslak!


Also, really cool concept, the chest piece and the pants looks great, I would add the tasset in the back and i would be perfect  :D

Re: Anarch's Wardrobe Mod
« Reply #77 on: »
Hi @Kva3imoda ! I wanted to try making some animated textures for the Transmuter set...

Spoiler (hover to show)

Is it okay if I borrow the files?

Anarch, this texture experiment is my contribution to your Armors mod  ;)
« Last Edit: May 07, 2016, 08:23:25 pm by Phanjam »


Re: Anarch's Wardrobe Mod
« Reply #78 on: »
I wanted to try making some animated textures for the Transmuter set...
What do you mean? Animated textures works only for props(not for armors, weapons and units).

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #79 on: »
Hi Kva!! Well I was able to make it work on a monster unit already...

Spoiler (hover to show)

I'm hoping I can make it work on this armor too  :P I want to try and make the seams glow and pulse  :o

EDIT
Arkham was also able to make this work on a weapon too! Altho the method is different than mine above
« Last Edit: May 07, 2016, 09:05:52 pm by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #80 on: »
Hi Kva!! Well I was able to make it work on a monster unit already...
I see, but it works only in the viewer, but not in the game.  :( This works only for props in the game.

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #81 on: »
Aww shucks! Okay, but I'll keep experimenting :P I think animated texturing has that "wow factor" for mods :D


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #82 on: »
I think animated texturing has that "wow factor" for mods :D
Yes, that would be great, we can have a lot of cool stuff, but it does not work.  :-[

Arkham was also able to make this work on a weapon too! Altho the method is different than mine above
Oh, you mean "Frame-by-frame Texture Animation"? Yes, it works fine, I tried it for my angel wings once.

But this method has disadvantages - large weight of all texture frames in total.
« Last Edit: May 08, 2016, 08:23:28 am by Anarch16sync »

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #83 on: »
Hey guys, the animated texture is a cool idea, I'm totally in for it. The issue with the size for a lot of textures should not be an issue, since your armour use the Ex_materials, making a single base Extra texture, and 10 or 12 glown textures for an 0.5 s animation wouldn't be a lot of textures.

Also I have a little something... I finished the Female Vanquisher Heavy leather set.
Spoiler (hover to show)

I'm now making the male version, and then It should be ready to be in game. So that will finally make the first tier of equipment complete. The color of some parts is a bit off, but I will fix it before posting it. I'll also edit the items unit files so the equipment has the right class requirement, affixes and set bonuses. The item icos are going to be the last thing to do, so I can put all the icons in a simple texture sheet.

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #84 on: »
Holy guacamole Anarch, that set looks Fantastic!

Thinking about this set in the TL2 environment, I really like how it feels like something special for the Vanquishers, how it makes them cool vs the other classes 8)

It should have great description text in the item info UI!


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #85 on: »
Ok, I finished the male model, and the item are in game now.  8)

Here is the male version in Guts.
Spoiler (hover to show)

Later I'm gonna post the files so you can add them to the TL1CP.

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #86 on: »
Hahaha great work Anarch! Tho it will take some really good affixes to make me where those pants  :D


Re: Anarch's Wardrobe Mod
« Reply #87 on: »
Reading through it, there is a section on copying UV maps. It is really short, so I started poking around and found this:
http://www.screencast.com/users/blenderwho/folders/Jing/media/8999e39f-0a49-464a-b558-e3ac2bcc8c4f
Transferring UV images from one model to another based on different UV layouts.  As long as the models are somewhat close.
I tried to do the same, but I failed.  I'm doing something wrong. :( After I press "Bake", I do not have new texture map, but only a black image.

Re: Anarch's Wardrobe Mod
« Reply #88 on: »
I'm doing something wrong. :(
Hooray!
I used this video:
Spoiler (hover to show)
Well, it contains some graphic bugs, but it does not matter.  :)
Step by step and everything works fine!



Yes, this method gives a huge potential for modding.  :)

Re: Anarch's Wardrobe Mod
« Reply #89 on: »
Hey Kva thanks v much for sharing this! It was fascinating to watch

Yes, this method gives a huge potential for modding.  :)
I see how it can really help to bring new models into the game. But I guess animations are still a big challenge (I remember your post about that program where you can just drag the bones around to make animations...)


 

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