hmm okay, so I drew up a concept for the male Buckled set...
I think this can be done just via textures and very little mesh substitution - for the boots and for the helmet. As I was drawing it it was giving me this BDSM vibe so I thought of that Colonist set, the one with a full-face leather mask. I'm thinking the boots and helmet can be from that set.
Hope it sparks more ideas for you Vkoslak!
Also, really cool concept, the chest piece and the pants looks great, I would add the tasset in the back and i would be perfect
Arkham was also able to make this work on a weapon too! Altho the method is different than mine above
Oh, you mean "Frame-by-frame Texture Animation"? Yes, it works fine, I tried it for my angel wings once.
But this method has disadvantages - large weight of all texture frames in total.
#83 Reply Posted byAnarch16syncon 08 May, 2016 08:20
Hey guys, the animated texture is a cool idea, I'm totally in for it. The issue with the size for a lot of textures should not be an issue, since your armour use the Ex_materials, making a single base Extra texture, and 10 or 12 glown textures for an 0.5 s animation wouldn't be a lot of textures.
Also I have a little something... I finished the Female Vanquisher Heavy leather set.
I'm now making the male version, and then It should be ready to be in game. So that will finally make the first tier of equipment complete. The color of some parts is a bit off, but I will fix it before posting it. I'll also edit the items unit files so the equipment has the right class requirement, affixes and set bonuses. The item icos are going to be the last thing to do, so I can put all the icons in a simple texture sheet.
Thinking about this set in the TL2 environment, I really like how it feels like something special for the Vanquishers, how it makes them cool vs the other classes
It should have great description text in the item info UI!
#85 Reply Posted byAnarch16syncon 08 May, 2016 21:38
Ok, I finished the male model, and the item are in game now.
Here is the male version in Guts.
Later I'm gonna post the files so you can add them to the TL1CP.
Yes, this method gives a huge potential for modding.
I see how it can really help to bring new models into the game. But I guess animations are still a big challenge (I remember your post about that program where you can just drag the bones around to make animations...)