I was just using huf_buckled. Easy enough to rename.
I put these under media/WARDROBE/VANQUISHER. This was more to just get it going.
Maybe give me the full path you want it under just so there is no confusion.
Ooh ok, well since I'm following the vanilla conventions and paths, this one should be in:
Media/Wardrobe/_LVLS_31_40/VANQUISHER_03
The files should be Huf_Vanquisher_03 & Hum_Vanquisher_03, but I was talking about the name of the files that define them as items, the one that have .dat extension.
Those should be: Vanquisher_03_Helmet; Vanquisher_03_Shoulders; Vanquisher_03_Chest; Vanquisher_03_Gloves; Vanquisher_03_Pants & Vanquisher_03_Boots.
In any case is not totally necesary to follow this since all can be changed later to be consistant with the other sets.
I ran into a problem using the ExCalf for the thigh part of the boots. Namely that they don't hide with normal pants. I think that area of the boots will just have to be considered part of the pants, just like it was part of the chest in TL1, unless someone has a way to make this work. There is a piece I added to the skirt that the UV is doing strange things. It looks fine in blender, but gross in any ogre engine. The only other issue I'm running into is the weight painting that was on the skirt does not work well with the tasset bones. So it will need redone at some point. Other than those things, I'm just needing to finish my texture cleanup.
About your Ex_calf issue, if you want it to be hidden with normal pants, you should rename it to Ex_MidLeg and that would solve your issue.
The UV issue, may have to be with the way Ogre is turning your new quads to tris, assigning the new faces in strange ways in the UV, use blender to convert quads to tris and the UV will have the right assingment
And last, yeah, I would say you would only need to change the Chest texture to fit the male chest, but keep the clevage

the other parts should be the same.

The male vanquishers are so masculine that they can kick your ass wearing clevage, a skirt and high boots.