Hi @Kva3imoda ! The textures are properly mapped in OGRE mesh viewer, but in game/GUTS only the pants are textured properly. I think the pants are a re-color of an existing item, am I right?
I think for all the other pieces I need to make new UV maps which conform to TL2's layout for the main texture page for wardrobes, and then bake-on the textures from your working mesh.
What do you think if I just put all the textures (except for the pants) on to the "extra" page, so that I can layout the UV maps in any way that will fit? I'm thinking this will be much less bother than re-working the textures to fit into the TL2 layout. Will this work?
material Hum_transmuter_01/ExChest { technique { pass { ambient 0.588 0.588 0.588 diffuse 0.588 0.588 0.588 specular 0 0 0 0 emissive 0.4 0.4 0.4 texture_unit { texture HU_TRANSMUTER_01_extra.png } } } }Change PNG to DDS in all Extra materials.
I forgot about this dds-wardrobe feature. For monsters or NPCs no difference what type of texture you use. And PNG is much more convenient for working. This is the reason why I always work with PNG, and then changing to DDS in a final version.
Woohoo! Finally got @Kva3imoda 's Transmuter set displaying properly in-game and, as usual, the only problem was me typing in the wrong file paths ! So sorry for that Kva...
So this is in GUTS...
and this is in-game...
You can see I haven't implemented Anarch's fix for how new gauntlets replace the starting gauntlet yet. That is on my to-do list, along with new armor-piece icons and the affixes for the set.
@Anarch16sync When that's all done I will send you the files/sub-directories to merge-in with your main mod
I still want to do that special skill for this set, but maybe I need to push-back the timing for that
[SET] <STRING>NAME:ALCH_TRANSMUTER <TRANSLATE>DISPLAYNAME:Alchemcial Transmuter [AFFIX] <INTEGER>COUNT:2 <INTEGER>AFFIXLEVEL:1 <STRING>AFFIX:UNIQUE_TL2_CHARGERATEBONUS2 [/AFFIX] [AFFIX] <INTEGER>COUNT:3 <INTEGER>AFFIXLEVEL:7 <STRING>AFFIX:ALCH_TRANSMUTER_INOCULATE [/AFFIX] [AFFIX] <INTEGER>COUNT:4 <INTEGER>AFFIXLEVEL:1 <STRING>AFFIX:UNIQUE_TL2_CHARGERATEBONUS5 [/AFFIX] [AFFIX] <INTEGER>COUNT:5 <INTEGER>AFFIXLEVEL:15 <STRING>AFFIX:ALCH_TRANSMUTER_INOCULATE [/AFFIX] [/SET] but the game does not know how to describe it. So I tried to give "description tags" but the line keeps showing blank...
I've tried <TRANSLATE>DESCRIPTION: and <TRANSLATE>ADDITIONALDESCRIPTION: in the set .DAT file and in the affix .DAT file, but neither is working
Then again, the ALCH_INOCULATE affix is a "set stat" type of affix which modifies the level of blight somehow - maybe too complicated? I might need to make a new affix which adjusts blight damage some other way...
Im thinking the Transmuter's DR effect when blighted will be from a new passive similar to (but much simpler than) Inoculate.
I also started to split the Transmuter gloves into separate left / right meshes for Anarch's gauntlet fix but ran out of time for this weekend will get back to it soon.
I finally got the Homunculus armor mesh onto a Hum_M .SKELETON and it seems to be working fine!
I still need to fix the textures since they are mis-aligned, then make sure I can get them in-game as armor units. But I am quite pleased with meself for getting this far!