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Author Topic: Torchlight Frontiers announced  (Read 10945 times)

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Re: Torchlight Frontiers announced
« Reply #30 on: »
some goblin arts
Spoiler (hover to show)

Re: Torchlight Frontiers announced
« Reply #31 on: »
Thanks @Kva3imoda ! I like the ones with a mouthful of sharp teeth, like 10, 11, 12. The others seem too cute for me. Would feel bad killing them :D


Re: Torchlight Frontiers announced
« Reply #32 on: »
Thanks @Kva3imoda ! I like the ones with a mouthful of sharp teeth, like 10, 11, 12. The others seem too cute for me. Would feel bad killing them :D
As I see, the developers have chosen 3. In this game, goblins look more pathetic and weak than before.

Re: Torchlight Frontiers announced
« Reply #33 on: »
Thanks @Kva3imoda ! I like the ones with a mouthful of sharp teeth, like 10, 11, 12. The others seem too cute for me. Would feel bad killing them :D
As I see, the developers have chosen 3. In this game, goblins look more pathetic and weak than before.


6th Rider should get an award for living life on the edge a little too literally!  :D

If I wasn't aware then I would've thought these Gobs were Kappas from Bowser's Army of Green Hammer Brothers.  ???

Are they trying for an army of Youtube Cats meets Marvels' Hulk?  :P
"The key to my success is not that I'm always angry...
It's that I'm always cute!"  :D
« Last Edit: September 23, 2018, 05:14:23 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Torchlight Frontiers announced
« Reply #34 on: »

Re: Torchlight Frontiers announced
« Reply #35 on: »
Spoiler (hover to show)


Frontiers Reddit News: Horizontal Progression (quoted from Echtra).
« Last Edit: September 30, 2018, 02:37:51 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Torchlight Frontiers announced
« Reply #36 on: »
That's very smart and well considered game design there, great lateral thinking. As solid as that thinking is, and whilst they are absolutely right to go in this direction for this type of game, it does however also tie-in to the fact that if character progression is more gear-oriented then it brings with it the danger of pay-to-win if they are going to offer 'gear' via in game purchase mechanism. Even this good thinking - and orienting more towards gear - does very little to mitigate the problem in every single action RPG, which is that you reach a point fairly easily where it becomes a grind because nothing drops that's much better (if at all) than what you've already got and cultivated for yourself through enchantments and other game mechanics. TL2, Path of Exile, D3 and even Grim Dawn all suffered from this. The reward to grind ratio is just too poor at advanced stages, I lost count of how many hours I chucked into D3 and Grim Dawn for the sake of finding an epic/legendary item only to find it was 0.01% better at damage but simlutaneously worsened defence even though that item had rolled at a higher level range.

Re: Torchlight Frontiers announced
« Reply #37 on: »
I have very little experience with rpgs outside of TL1 & 2, so in my head if the pace at which items get better within 1 frontier is about the same as it is in TL now, then i think id be ok with that.

Then again, for game longevity, 1 frontier might be as long as 3 main quest lines of TL! Which i guess would blow my theory all to bits :D


Re: Torchlight Frontiers announced
« Reply #38 on: »


Echtra streamed a sample of Frontiers development on October 1st 2018.

Great video explaining many things!  :D
« Last Edit: October 03, 2018, 11:24:33 am by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Torchlight Frontiers announced
« Reply #39 on: »
The reward to grind ratio is just too poor at advanced stages, I lost count of how many hours I chucked into D3 and Grim Dawn for the sake of finding an epic/legendary item only to find it was 0.01% better at damage but simlutaneously worsened defence even though that item had rolled at a higher level range.


Indeed. The only mod in my mind that decently opened TL2 towards item drops that were favorable for upgrade is "Lao 2.0 Chaos" paired with "Running Wild" which basically added more Items and improved Affixes and their Rates which actually made me enjoy finding better Items that could give me the Affixes I needed.

As a result of the sheer amount of power these mods enabled, I decided to use "Torchfun Part 1" to speed the leveling of foes and used x2 amount of points which seemed to balance the result.
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Torchlight Frontiers announced
« Reply #40 on: »

Re: Torchlight Frontiers announced
« Reply #41 on: »
New Dev Stream:


Also, I would like to share a funny thing with you. Now the Forged hero has received a nickname in Russia. We call it Samovar:D
Spoiler (hover to show)

 

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