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Author Topic: *.ANIMATION features  (Read 3316 times)

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*.ANIMATION features
« on: »
I decided to create this topic to collect useful information, questions and solutions.

First I will discuss my problem.  :)
I need to show/hide this cannon holder, for my TT Knight.



Until wardrobe, I used these commands. This works fine for non-wardrobed models.
Code: [Select]
[KEY]
<STRING>NAME:HIDE MATERIAL
<FLOAT>FRAME:10
<STRING>LAYOUT:holder
[KEY]
<STRING>NAME:SHOW MATERIAL
<FLOAT>FRAME:15
<STRING>LAYOUT:holder
[/KEY]

But it does not work with wardrobe.  :-[ (may be necessary to use other names or structure)
I decided to use another method - Particles.
Now I can summon this Holder-Particle when changing weapons, but how to remove it when changing animation?

Earlier, I wanted to use a  Particle duration = Animation duration. Like this:
Code: [Select]
[KEY]
<STRING>NAME:SPAWNPARTICLE_STOP_ON_DEATH
<FLOAT>FRAME:0
<STRING>LAYOUT:media\particles\ttk\c_holder.layout
<STRING>BONE:Bip01 L Hand
[BONEOFFSET]
<FLOAT>X:0
<FLOAT>Y:0
<FLOAT>Z:0
[/BONEOFFSET]
[/KEY]

But today
I found this command:

Code: [Select]
<STRING>NAME:REMOVEANIMATIONPARTICLES
but have not tried it yet.  :) Would it work?

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Re: *.ANIMATION features
« Reply #1 on: »
but have not tried it yet.  :) Would it work?
I tried it! Works fine, as I need.  ;D

test video: http://www.youtube.com/watch?v=Ijo93UObXuI&feature=youtu.be

Similar method I suggested to use for the Alchemist - сreate particles "E-gauntlet". This particles could have a different look and depend on the type of weapon (ie. depend on an animation. These E-Gauntlets could look absolutely amazing. Rotating gears/rings/ beams/embers, any color and configuration - it all depends on our imagination).

Regarding my TTK, I still want to find a way to hide/show wardrobe parts.  :-[ The reason - the color of the holder, for one particle is always one color.
« Last Edit: February 05, 2015, 03:27:55 am by Kva3imoda »

Re: *.ANIMATION features
« Reply #2 on: »
But it does not work with wardrobe.  :-[
Damn, checked again - this works fine!  ???



Looks like I made a mistake somewhere before. Hooray - it solves all my problems!  :D Now I can make a variety of death - the explosions with disappearing parts!

In any case, we can always continue experimenting with E-gauntlets.  ;)
« Last Edit: February 05, 2015, 03:53:53 am by Kva3imoda »

Re: *.ANIMATION features
« Reply #3 on: »
That is pretty neat.  I'll have to find an excuse to use this.

Re: *.ANIMATION features
« Reply #4 on: »
Hey Vkoslak. If you will have any questions, I am ready to help. I have some experience with models, wardrobe, etc.

 

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