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Author Topic: [QUESTION] New models of NPCs  (Read 54324 times)

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Re: [QUESTION] New models of NPCs
« Reply #135 on: »
Just out of curiosity, how did you make the great idle animation? It's pretty cool looking with all that moving parts.
Hey Anarch!

I used the standard model which can be found here:
MEDIA\LEVELSETS\PROPS\DWARVENLAB_PROPS\ANIMATED_PROPS\DWARVENLAB_MACHINERY_MEDIUM_04\
This prop has an excellent base model and Idle animation - all parts are shaking - it's cool.

Then I reworked this model - added the necessary new parts

After that I changed the standart prop skeleton. I moved it a little bit and added new bones(Door1, Door2, Pan, Gear1, Gear2, Handle, Prop).
Spoiler (hover to show)
Originally I was planning to use 2 doors, but then I changed it to the lock + the door.

On my gif-picture all new movements I added in a text editor to check how it works. It's quite simple, because mechanisms has simple movements - rotating and sliding.

But now, I'm trying to make more complex movements in 3D Max. It is more convenient and faster.

Also I reduced(scale) skeleton and animations to 60% in 3D Max for a human height.


« Last Edit: February 02, 2017, 02:32:40 pm by Kva3imoda »

Re: [QUESTION] New models of NPCs
« Reply #136 on: »
But now, I'm trying to make more complex movements in 3D Max.
Like this spawn animation:


Re: [QUESTION] New models of NPCs
« Reply #137 on: »
Hi Kva :) I'm new to Torchmodders, but I've been modding on the Steam Workshop for years now, and I was just wondering if I could use your "brutebot Mk1" model for my Path Of Torchlight map mod. I absolutely love the work you've done and would really appreciate it if you were to let me use this model. Here's a link to the post you made just in case you don't remember: http://forums.runicgames.com/discussion/59786/model-brutebot-wip

Re: [QUESTION] New models of NPCs
« Reply #138 on: »
Kva3imoda i hope you won't mind if I welcome @Darkthan9800 here in your thread ;)

Hi Darkthan! Of course we know who you are :D you've got a lot of great mods on the Workshop.  We're very happy that you've signed up here at Torchmodders!

It's a little quiet at the moment, but there's always modders popping in here with ideas and questions or to post about something they're working on.  We just try to support each other ;)


Re: [QUESTION] New models of NPCs
« Reply #139 on: »
Thanks @Phanjam ! I really love the atmosphere on these forums  :D I would love to be able to give some helpful advice every now and then  :)

Re: [QUESTION] New models of NPCs
« Reply #140 on: »
Hey Darkthan9800.

These models are not finished, but I'll see what I can do. It was so long ago.

Re: [QUESTION] New models of NPCs
« Reply #141 on: »
Thanks Kva!

I really appreciate it!

Re: [QUESTION] New models of NPCs
« Reply #142 on: »
Thanks Kva!

I really appreciate it!
He-he. I'm sorry. As you can see, my progress is not great. I lost my inspiration in recent months.  :) Looks like I've rested enough now and I can work a little.

Now I'm working on my new idea - the mad scientist Wilson. This character you can meet in the game Don't Starve.
I took some arts and fan arts:
Spoiler (hover to show)

As you can see, the main feature of this character - it is a hairstyle. I started working in this direction.


« Last Edit: December 11, 2017, 08:02:01 pm by Kva3imoda »

Re: [QUESTION] New models of NPCs
« Reply #143 on: »
Thanks Kva!

I really appreciate it!
He-he. I'm sorry. As you can see, my progress is not great. I lost my inspiration in recent months.  :) Looks like I've rested enough now and I can work a little.

Now I'm working on my new idea - the mad scientist Wilson. This character you can meet in the game Don't Starve.
I took some arts and fan arts:
Spoiler (hover to show)

As you can see, the main feature of this character - it is a hairstyle. I started working in this direction.



I love Don't Starve, and I love this. Awesome!

Re: [QUESTION] New models of NPCs
« Reply #144 on: »
Very nice work @Kva3imoda !


Re: [QUESTION] New models of NPCs
« Reply #145 on: »
I love Don't Starve, and I love this. Awesome!
Thanks Zayn Malik. Yes, Don't Starve is excellent. There are many interesting ideas and characters.

Very nice work!
These hair remind me of Heihachi Mishima from Tekken.  :D

I slightly altered hair, added shoes and pants. Now I need to finish the red waistcoat.



Maybe I need to change the "black" colors.

Also on the arts you can see black sleeves/gloves/underwear? I do not understand what kind of clothes he wears. This is similar to resistant armguards or long gloves  :)

Spoiler (hover to show)
« Last Edit: December 19, 2017, 04:20:11 pm by Kva3imoda »

Re: [QUESTION] New models of NPCs
« Reply #146 on: »
Yes they do look like protective accessories like for working in a lab.

I really like how u did the pants! Excellent mesh-work and texturing  ???

And yes he reminds me of Heihachi too :D


Re: [QUESTION] New models of NPCs
« Reply #147 on: »
I really like how u did the pants! Excellent mesh-work and texturing  ???
Yeah, thanks to the talented Runic games artists!  :D

I just made a hybrid of different pants and worked a little over shape and size.  :)


Moreover I took the shoes from T-Mobile game.  ::) But I changed and remap the texture - made it smaller and simpler and remade it for the T2 wardrobe format.

« Last Edit: December 20, 2017, 05:05:30 pm by Kva3imoda »

Re: [QUESTION] New models of NPCs
« Reply #148 on: »
Haha sneaky moves! But still very well done  ;D


Re: [QUESTION] New models of NPCs
« Reply #149 on: »
Some shinobi armor I'm working today.




 

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