Bronze Age require the appropriate armor. Added yellow - bronze.

and finished rusty.
Thanks so much Kva! Amazing work.
I hope I can honor such amazing work by making an incredibly complex and difficult labyrinth the player must navigate while being chased by this.
Thanks so much Kva! Amazing work.
Thanks Epoch.
Well, I have an idea to make a "more classic" Minotaur. Like a human with a bull's head. This model is "too beast" and I'm not sure that it is well suited for your mod.
Looks pretty good. Do you think you can texture the body to match the feet and head? And is the model the same as a playable character? Because we could just add armor to it that way for ease. Could also make a playable race out of it too.
Looks pretty good. Do you think you can texture the body to match the feet and head?
I plan to do something like this

And is the model the same as a playable character? Because we could just add armor to it that way for ease. Could also make a playable race out of it too.
I use the Destroyer skeleton. Playable character can be done, but it requires a lot of work.
If you are taking requests, I could make use of a Cultist Caster without the tentacles so they are human
If you are taking requests, I could make use of a Cultist Caster without the tentacles
Welcome to the forum DeeZire!

I'll try make such model. Like this:

so they are human 
It will be easier to make the first version, but if you need a more "human" model (with human hands), I can try it too.
UPD: Oh, you need a monster or NPC?
Looks great! Just needs human hands, and it's an NPC not a monster. If it could be bound to the Estherian Male NPC skeleton so much the better
If it could be bound to the Estherian Male NPC skeleton so much the better 
Done.
NPC_EST_CULTIST

I also added reworked human Idle.animation(p.1)(IDLE2.SKELETON) and recolored the face.
I also added the
first cultist.
Download Cultists.rarThe NPC_HUM_CULTIST model uses a Human skeleton (put all files in the Hum_m directory. You can use this model for monsters, NPCs or pets.
The NPC_EST_CULTIST model uses a Estherian skeleton (put all files in the Est_m directory). This model works well only with some idle animations. I recommend to use it only for NPCs.
Great work again Kva! A request/question - can you make the same caster model have a regular human face/head? I think it would be a good model for a mage class
can you make the same caster model have a regular human face/head? I think it would be a good model for a mage class 
I can do this, but it is necessary to rework the lower part of clothing, it causes problems with movement.
Maybe someday I'll do it.
Fantastic, as ever!
If I could push my luck with another NPC request

It would be great to have a ghost version of the Estherian female NPC (there's a male ghost as you know but a female one would come in very handy).