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Author Topic: [New Monster] Warbeast Skeleton  (Read 10761 times)

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Re: [New Monster] Warbeast Skeleton
« Reply #30 on: »
Well, it turned out that it's not as easy as I thought.  :-[

Re: [New Monster] Warbeast Skeleton
« Reply #31 on: »
Kva you did again, you really are a machine of creating awesome things.  :D

Re: [New Monster] Warbeast Skeleton
« Reply #32 on: »
Well, it turned out that it's not as easy as I thought.  :-[

Why? The skeleton mesh has the wrong bones?

EDIT
Forgot to say, this is BEAUTIFUL!
« Last Edit: December 13, 2014, 10:42:09 pm by Phanjam »


Re: [New Monster] Warbeast Skeleton
« Reply #33 on: »
Wardrobe mess with the internal skeleton and all turn into a big mess?

Re: [New Monster] Warbeast Skeleton
« Reply #34 on: »
Why? The skeleton mesh has the wrong bones?
No internal skeleton works fine, but it loses its own texture, вut this is not the main problem. Also I can not make a transparent skin.  :) Character is largely hardcoded.
Wardrobe mess with the internal skeleton and all turn into a big mess?
No, this model works fine, but it looks like an ordinary blue human.  :D

It is necessary to solve two problems:
1) The main task - to make a transparent skin.
Now I do not know how to do this. Perhaps we should try some variations with [WARDROBE_FEATUREOPTIONS].
2) The second task - the internal skeleton.
I believe that this problem can be solved by [FEATURE]. Ie this should be done like the engineer backpack - a separate model with texture that is attached to the character model.


Re: [New Monster] Warbeast Skeleton
« Reply #35 on: »
Damn... so close to a playable spectral race...

Well, there should be a away to make the skin to be transparent, after all the **** dead characters are fully transparent, with wardrobe an all. But if this is a hardcoded thing, that's a bummer.

Re: [New Monster] Warbeast Skeleton
« Reply #36 on: »
I'm having some difficulties with the models in the editor. It seems to make spectral animals are not so simple.  :(
But the skeleton is working fine, I tried to do different death animations(in *.animation) - cutting off the head, legs and body.

 

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