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Author Topic: Progress  (Read 1358 times)

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Progress
« on: »
Click on the google doc link to see the changes made in the mod so far

GOOGLE DOC

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Re: Progress
« Reply #1 on: »
Just a quick update 9/18/2014

Finished editing all armor and weapons (level requirements, spawn levels, converting armor to Cloth, Light, Medium and Heavy and stat requirements on all items)

Finished Cloning all rare armor and weapons to Uniques
- Still need to do rings, amulets, pet tags and collars

Working  affixes
- Re-worked all vanilla random affixes for armor and weapons. Keeping them pretty much the same except making them scale to item level and give them the ability to spawn within a range.  Excluding some augmented affixes for now.  Will include the 10 champion versions.  I may want to completely re-work these.

- Each item tier (normal, magic and unique) will have their own affix pool to spawn from.  Currently have just reworked the slots available on each affix to control the number of affixes on an item for each tier. Plan on making the affixes more powerful the higher the tier gets.  Also will make an affix pool for Legendary items.  Want to get the kinks worked out before I move on to that though.

- Created some new affixes to spawn on armor pieces for more variety(chest armor will have it's own pool to pull from, want them to spawn more affixes than the rest of the armor).  Will need to test a few of the affixes since I haven't seen them in game before (such as trap disarm).   These affixes will have a lower weight so they don't spawn on every item all the time.  Some are similar to current affixes, some are completely new.

Currently this mod changes quite a bit in the game.  I will have a playable version pretty soon for testing :)
« Last Edit: September 18, 2014, 09:29:30 am by RnF »

Re: Progress
« Reply #2 on: »
Sounds very cool. Looking forwards to check it out.

 

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