While I have been working on revamping armor, I have come to an impasse with Berserkers and what their main stat should be.
(Fists) Claws main stats are Dexterity and that weapon is really designed for the Berserker. If I make Dexterity the main stat for Berserker based armor, it really pigeon holes that class to using only Fist weapons since it doesn't have any ranged skills to utilized dexterity on ranged items. I really feel that claws should be strength based as well as Berserker armor to allow more flexibility on weapon usage.
To me Dex should be a ranged only stat or a dagger stat (but there arent any in the game). The Berserker is not a rouge, it's a Melee class and should be using Strength as it's main stat. With the
planned changes to the Dexterity Stat, this change makes sense.
The Berserker is not a rouge, it's a Melee class and should be using Strength as it's main stat.
I support this reasoning 100% RnF!
I will go forward with these changes unless someone gives me a good reason not too.
Thanks!
Hmmm.. as you make the changes for the vanilla TL2 classes, this will affect the TL1CP classes, wont it? As those use the graphs and stats from the vanilla classes (just presuming).
Yes, it will affect every class. I wouldn't stress it yet. Balance for vanilla, we could make changes after the fact and have a version for this mod. That's a was down the road though.
Not really stressing

more like thinking out loud.
"Design with maintenance in mind"