The triggerable has a cooldown of 950ms on Fire Brand. I believe what this means is that the triggerable is only going to attempt to cast the skill every 950ms, whether or not the target is burning. If the target isn't burning, the proc won't cast, but you'll still have to wait the 950ms for another chance for the triggerable to activate. It's not a huge issue, but certainly bears consideration for your own skills.
Has anyone got any idea how to keep the triggerable from triggering without its statwatcher?
I got a skill that procs hp regen at low health when attacked and its suppose to be an emergency skill with a fairly long cooldown. Now I had to resort to lowering the proc cooldown so that the skill procs can proc often or else, it'll goes cooldown at the wrong time.
And another question : Does anyone have the list of things that can be used for the SUBTYPE?
I did not fully understood the problem... can't you set the triggerable to trigger as often as possible but the proc skill's cooldown as high as you want it to be?
I did not fully understood the problem... can't you set the triggerable to trigger as often as possible but the proc skill's cooldown as high as you want it to be?
What conditions you want for that skill
here's the dropdown list from inside GUTS:
Oh yea, that might work too. I forgot that proc can have a cooldown, silly me. Thanks for the SUBTYPE list.
EDIT: I tried setting the proc cooldown to 15 sec and the triggerable to 100 ms.. the skill still procs often so I guess it didn't worked.
You can also use any dynamic stats that you declare in the Stat Editor.
It's odd that your cooldown isn't working on the procced skill. Setting the cooldowns the way you have should work correctly. When the triggerable condition is met it should try to fire the proc skill every 100ms. The proc skill should cast only as often as its cooldown.
Maybe double-check your syntax, spelling, etc. Posting the text for your files might allow someone else to notice something you've missed.