Ok, so I wanted to change one of my Myrmidon's skills to work as follows:
Marathon - Right click to run in target direction. As you run, your speed will continuously increase. Once you cease running, your next 15 attacks have their damage and speed increased by how far you ran.
Everything works perfectly except this one issue. In order to count the steps you take, I need to set the stat CHARACTER STEPS TAKEN to 0. I have set it up as a predefined int and it applies the bonuses at the end of the effect properly, but any attempts to set it to 0 or subtract numbers from it do not work.
Does anyone have any ideas?
Never mind. I found a fun work around. Here's what I did:
Edited one of the run animations to add a HITFOUR event at the same time as both step events. I then added the [EVENT_TRIGGER_FOUR] to add +1 to a new stat. This solved the problem perfectly.