So.. I'm trying to edit some skills of another custom class (wow paladin) and I found some weird bug.
1- Every time a skill is casted, pet's mp are deducted as well. Is there any reason why is this happening to pet when it shouldn't under normal circumstances?
2- Skill gets broken when compiled by GUTS. Either the whole skill will be gone except level 1, or a tier will be gone. e.g only 10/15 skill level will appear, the last 5 levels are gone.
I'm fairly certain that the codes are written correctly and I've remake a single skill at least 4-5 times. It's frustrating to see its not working properly.

I mostly uses notepad+ to edit stuff so idk if that makes any difference than using GUTS.
HI Viz, well, let see...
1- If you are testing inside Guts, this always happens for some reason, but in game the skills works fine, you can test it with a vanilla class and It will also happen. But if this is happening in game... that's weird.
2- This has happen to me a couple of times, what I do to fix it is: delete the skill bindat files. Then open Guts and in the skill editor paste all the code from Notepad+ into the skill and let Guts save it. Normally this solves the issue.
Hopes this helps you.
2. wait, how do you do this?
I can't open the skill editor when loading the mod due to error.
Then I tried loading other mods and open the skill editor, it works. I've created a new dat and copy the codes to the Guts but I can't save it, the same error will popped out.

Edit : nvm, I think I got it. I'll let you know if it works.
eyy
@Viz i hope you got it fixed, I know how irritating that can be

after so much typing it just get's erased!
For me this usually happens when the skill's GUID is conflicting with some other skill GUID. What
should work is re-type/paste the code back into the .DAT
but make sure to leave the GUID value empty. GUTS is supposed to write-in it's own GUID which should now be without conflicts.
But that hasn't always worked for me

so I usually just randomize the GUID number manually - works for me
Yup, all seemed to work properly now.

I nearly gave up on modding this mod if it wasn't for you guys. Thanks
@Anarch16sync I'll keep that advice in mind
@Phanjam