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Author Topic: help?  (Read 1651 times)

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help?
« on: »
So.. I'm trying to edit some skills of another custom class (wow paladin) and I found some weird bug.

1- Every time a skill is casted, pet's mp are deducted as well. Is there any reason why is this happening to pet when it shouldn't under normal circumstances?

2- Skill gets broken when compiled by GUTS. Either the whole skill will be gone except level 1, or a tier will be gone. e.g only 10/15 skill level will appear, the last 5 levels are gone.

I'm fairly certain that the codes are written correctly and I've remake a single skill at least 4-5 times. It's frustrating to see its not working properly.  :(

I mostly uses notepad+ to edit stuff so idk if that makes any difference than using GUTS.

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Re: help?
« Reply #1 on: »
HI Viz, well, let see...

1- If you are testing inside Guts, this always happens for some reason, but in game the skills works fine, you can test it with a vanilla class and It will also happen. But if this is happening in game... that's weird.

2- This has happen to me a couple of times, what I do to fix it is: delete the skill bindat files. Then open Guts and in the skill editor paste all the code from Notepad+ into the skill and let  Guts save it. Normally this solves the issue.

Hopes this helps you.

Re: help?
« Reply #2 on: »
2. wait, how do you do this?

I can't open the skill editor when loading the mod due to error.

Then I tried loading other mods and open the skill editor, it works. I've created a new dat and copy the codes to the Guts but I can't save it, the same error will popped out.  :o

Edit : nvm, I think I got it. I'll let you know if it works.
« Last Edit: May 09, 2017, 08:10:44 pm by Viz »

Re: help?
« Reply #3 on: »
eyy @Viz i hope you got it fixed, I know how irritating that can be :D after so much typing it just get's erased!

For me this usually happens when the skill's GUID is conflicting with some other skill GUID.  What should work is re-type/paste the code back into the .DAT but make sure to leave the GUID value empty.  GUTS is supposed to write-in it's own GUID which should now be without conflicts.

But that hasn't always worked for me :P so I usually just randomize the GUID number manually - works for me ;)


Re: help?
« Reply #4 on: »
Yup, all seemed to work properly now.  :D

I nearly gave up on modding this mod if it wasn't for you guys.  Thanks @Anarch16sync
I'll keep that advice in mind @Phanjam

 

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