I did a research but couldn't find viable information...
Most ingame interactions are based on the Effects - like [VALUE]% chance to Burn for [DURATION]
I've figured out these are stored in the "Effectslist.txt" and edited a few Effects. They now show up in the EffectsEditor but still cant be selected for usage in the AffixEditor.
To go into detail: I wanted to add "Itemcategories" such as martial/magic/ranged which is much harder then I thought. On the one hand I cannot change the Itemcategory on existing weapons as they are static. on the other hand I cannot edit the prefered effects..
Are Effects that hardcoded that I should even forget thinking of edit Effects? Or has anyone done something equal?
lolesch
Hi
@lolesch ! Im not the expert but from what ive seen here and there around the community, building new effects has not been successful or at least not reliable.
hey Phan, good to know, so I'm gonna work around!
I'll use the effects for marcial/magic/ranged weapons but using the skills weapontype requirement to get my prefered setup
Yes and u can associate those with just a new UNITTYPE. Thats how ive seen most "new item" workarounds are made.