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Author Topic: hard code? add/edit Effects  (Read 979 times)

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hard code? add/edit Effects
« on: »
I did a research but couldn't find viable information...

Most ingame interactions are based on the Effects - like [VALUE]% chance to Burn for [DURATION]
I've figured out these are stored in the "Effectslist.txt" and edited a few Effects. They now show up in the EffectsEditor but still cant be selected for usage in the AffixEditor.

To go into detail: I wanted to add "Itemcategories" such as martial/magic/ranged which is much harder then I thought. On the one hand I cannot change the Itemcategory on existing weapons as they are static. on the other hand I cannot edit the prefered effects..

Are Effects that hardcoded that I should even forget thinking of edit Effects? Or has anyone done something equal?

lolesch
some projects in progress

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Re: hard code? add/edit Effects
« Reply #1 on: »
Hi @lolesch ! Im not the expert but from what ive seen here and there around the community, building new effects has not been successful or at least not reliable. :(


Re: hard code? add/edit Effects
« Reply #2 on: »
hey Phan, good to know, so I'm gonna work around!

I'll use the effects for marcial/magic/ranged weapons but using the skills weapontype requirement to get my prefered setup
some projects in progress

Re: hard code? add/edit Effects
« Reply #3 on: »
Yes and u can associate those with just a new UNITTYPE. Thats how ive seen most "new item" workarounds are made.


 

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