Guys please help

I cant for the life of me find which screwing editor changes what boss spawns, and its driving me crazy. I already searched through every single one.
Edit: my "f*ucking" was edited to screwing? xD
It's in the Quest editor. Look under UNIT for the boss quests.

There are also some found in the SpawnClass Editor, under RANDOM_DUNGEON_BOSS_XYZ
My goal is to see and maybe change which boss spawns on each mapworks map.
But i see a few problems, i dont get it.
First, okay, there are spawnclasses but there are missing ones? what about the estherian temple maps?
Also they are wrong, the bosses listed are often not what appears in game-
Finally, i cant find from where is the spawnclass called so the map knows which bosses can spawn. Not from the "dungeons" tab, not from "level rule sets" tab, not from anywhere.
Edit: Okay, there is a spawnclass called "map_random_boss", I think that is the one that every map uses, but from where can i see if that is true? maybe i cant change it?
I think (im not a spawnclass expert) that map_random_boss class works by calling unit type BOSS rather than specific bosses.
U should be able to make a cloned/edited version of map_random_boss that pulls from a specific bunch of bosses, then have edited versions of the maps that use that instead
I think (im not a spawnclass expert) that map_random_boss class works by calling unit type BOSS rather than specific bosses.
No, inside it you can see it can roll any of the 12 "Boss_Map_(robot for example)"
That should make it even easier then

that should give you a really clear pattern to follow for your cloned/edited copy of that file, and you can specify exactly the set of bosses you want.