If you want to change the skill name manually in a text editor. Well, just change the old name to your new -Arc. Also remove *.LAYOUT.BINLAYOUT file.
And now the skill icon disappear on the Skill Menu.
I figure it out that renaming the Alchemist's tree UI and rename the Ember Lightning at Alchemist's base data fixes this.
The thing is, whenever i hover above the icon, it Crashes.
Here's the UI code:
. . .
It's best to do this from the "UI" view in GUTS. Switch to the UI tab (in the lower left of the GUTS main window) and then open up your cloned/renamed SKILLTREEOVERRIDE file.
)I'm sorry for this discussion is getting long
You're right, the new skill data has to be entered into the skilltree UI. It's best to make a new SKILLTREEOVERRIDE file (by cloning and renaming the existing Alch file for example) for this.
Ha! This is definitely NOT long yet
...and don't forget to change the GUID too!
)
no drop-down-list to choose from
UI:
- Click on "UI" in the Guts main window at the very bottom left
- Above click on "file" and open the Skilltreeoverride of that class located here MEDIA\UI\MENUS\SKILLTREEOVERRIDES
- expand the "skillWindow" till you find "SkillPane 1-3". In these 3 windows search for the Skill you cloned (the written down name might help you to find it) and select it
- on the right side in Guts main window make sure to select "Properties" and search under "Data" for "WIDGET NAME"
- delete the old and insert your skills "name" (the one with the prefix), no drop-down-list to choose from

Thanks so much for wanting to make a tut Lolesch!
Hi Stereox! Are the right number spawning in the wrong locations, or not enough of them are spawning?
Hi guys, here i am again.
Apparently i'm done with skills issue.
So i create this little collection of ported item from other game.
So many property/affixes i cannot recreate because lack of knowledge.
But now it cannot run for unknown reason. Maybe because i mess the Effects.dat
But if anyone has spare time, you can look at it.