What do you guys know about the hierarchy editor?
The latest working build can be found here:
It's pretty straightforward, but what I'm trying to do with my hierarchy mod, is allow one player to exist in a hierarchy of classes, like a class tree. All I've managed to do so far is make one player another class... while this was interesting, he/she can only equip their own class items if that class IS their class, which ISN'T their character, currently, it's their CLASS character.
So, there are only 2 classes instead of 4

Unintentional, but maybe promising? Idk.
What I'm thinking is this...
I like the idea that Character-any can and will inherit properties of the Player-character-any-et c. above, if their Base file's base is that Player's Base's child... a "title" of a UNIT TYPE's Character, or "CLASS".
so, if this makes sense to ANY of you, would you think that I could take these UNITTYPE Files:
ARCHETYPE_CLASS(Gen.1)
CLASS (Character)
CLASSBASE_CLASS
CLASSBASE_GROUP
GROUP (Type Guarantor)
GROUP_CLASS (Gen.2)
TYPE(Class Inheritor)
and make something of them?
This is in addition to all the CLASS_CLASS unit types, such as BERSERKER_CLASS, BERSERKER_FEMALE...
Any idea?
If not, I hope to impress without needing help. At any rate, it's tough to imagine, easy to chart, and like second nature by now... just about to run through a first phase of integration.