[TLA_TEAM_BLUE]
<STRING>NAME:TLA_TEAM_BLUE
[/TLA_TEAM_BLUE]
[TLA_BLUE_HEXHUNTER_FEMALE]
<STRING>NAME:TLA_BLUE_HEXHUNTER_FEMALE
<STRING>child:PLAYER_FEMALE
<STRING>child1:PLAYER
<STRING>child2:CHARACTER
<STRING>child3:ANY
<STRING>child2:PLAYERS_AND_PETS
<STRING>child1:FEMALE
<STRING>child:TLA_HEXHUNTER
<STRING>child:TLA_TEAM_BLUE
[/TLA_BLUE_HEXHUNTER_FEMALE]
As you can see. This unit type inherits the following unit types: PLAYER_FEMALE, TLA_HEXHUNTER and TLA_TEAM_BLUE. [UNIT]
<STRING>BASEFILE:media/units/players/tla_hexhunter/hum_tla_blue_hexhunter_base.dat
<STRING>NAME:Hum_TLA_BLUE_Hexhunter_F
<STRING>RESOURCEDIRECTORY:media/models/PCs/Hum_F/
<STRING>MESHFILE:Hum_F
<STRING>UNITTYPE:TLA_BLUE_HEXHUNTER_FEMALE
<TRANSLATE>DISPLAYNAME:Blue - Hexhunter
[...]
[UNITTHEMES]
<STRING>THEME:TLA_TEAM_BLUE
[/UNITTHEMES]
[/UNIT]
<STRING>TARGET_UNITTYPE:TLA_TEAM_RED[SKILL]
<STRING>NAME:TLA Burning Stake BLUE
<TRANSLATE>DISPLAYNAME:Burning Stake
<TRANSLATE>BASE_DESCRIPTION:You fire a burning stake which pierce your enemies, slowing down their speed and attacks, while they burn in agony.
<TRANSLATE>TIER1_DESCRIPTION:Increased range and velocity
<TRANSLATE>REQUIREMENT_DESCRIPTION:Requires a bow, crossbow, shotgonne, or pistol
<STRING>SKILL_ICON:skillicon_blazingpillar2
<STRING>SKILL_ICON_INACTIVE:skillicon_blazingpillar2_gray
<STRING>ACTIVATION_TYPE:NORMAL
<STRING>TARGET_ALIGNMENT:EVIL
<STRING>TARGET_UNITTYPE:TLA_TEAM_RED
<BOOL>USEWEAPONANIMATION:1
<FLOAT>RANDOMRANGE:0
[...]
As you can see, the TARGET_UNITTYPE is set to TLA_TEAM_RED. And the skill's name has the word BLUE in it, so it can be easily added the Team Blue Base Hexhunter.[TLA_TEAM_BLUE]
<STRING>NAME:TLA_TEAM_BLUE
[/TLA_TEAM_BLUE][TLA_MONSTER_WEREWOLF]
<STRING>NAME:TLA_MONSTER_WEREWOLF
<STRING>child:MONSTER
<STRING>child1:CHARACTER
<STRING>child2:ANY
<STRING>child:TLA_TEAM_BLUE
[/TLA_MONSTER_WEREWOLF]
[UNIT]
<STRING>BASEFILE:media/units/monsters/base.dat
<STRING>NAME:TLA_Werewolf_blue
<STRING>RESOURCEDIRECTORY:media/models/monsters/werewolf
<STRING>MESHFILE:Werewolf
<FLOAT>MINHP:180
<INTEGER>ARMOR:100
<INTEGER>MINDAMAGE:70
<INTEGER>MAXDAMAGE:110
<FLOAT>RUNNINGSPEED:12
<FLOAT>ATTACKSPEED:100
<FLOAT>REACH_BONUS:1
<FLOAT>SCALE_VARIATION:0
<FLOAT>SCALE:1
<INTEGER>XP:120
<STRING>MISS_SOUND:Miss
<STRING>STRIKE_SOUND:SwordFlesh
<STRING>STEP_SOUND:FootstepDirt
<STRING>MISS_SOUND:Miss
<FLOAT>TURN_RATE:8
<TRANSLATE>DISPLAYNAME:Werewolf
<STRING>PARTICLE_GETHIT:media/particles/monsters/player/hit.layout
<STRING>PARTICLE_DEATH:media/particles/monsters/player/hit.layout
<STRING>PARTICLE_EXPLODE:media/particles/deathbloodbig.layout
<INTEGER>ARMOR_FIRE:80
<INTEGER>ARMOR_ICE:80
<INTEGER>ARMOR_ELECTRIC:100
<INTEGER>ARMOR_POISON:100
<STRING>UNITTYPE:TLA_MONSTER_WEREWOLF
<INTEGER>MINLEVEL:1
<FLOAT>WALKINGSPEED:4
<FLOAT>MAXHP:190
<FLOAT>WALK_ANIM_MULT:0.8
<FLOAT>RUN_ANIM_MULT:0.8
<FLOAT>VIEW_ANGLE:200
<FLOAT>SIGHT_RADIUS:25
<FLOAT>MOTION_RADIUS:15
<FLOAT>DAMAGE_REACT_RADIUS:10
<FLOAT>NEAR_WALK_RADIUS:3
<FLOAT>FOLLOW_RADIUS:20
<STRING>DEATH_SOUND:WEREWOLFDIE
<STRING>IDLE_SOUND:WEREWOLFIDLE
<STRING>ROAR_SOUND:WOLFATTACK
<STRING>INJURE_SOUND:WEREWOLFGETHIT
<FLOAT>COLLISION_RADIUS:0.8
<INTEGER>ARMOR_PHYSICAL:100
<TRANSLATE>DESCRIPTION:Leap Attack - Leaps Back - Knockback Slash
<BOOL>NO_UNARMED_ATTACKS:true
<STRING>PARTICLE_ICEEXPLODE:media/particles/iceexplodebig.layout
<STRING>COLLISIONFILE:collider
<STRING>UNIT_GUID:-5391932079067566340
[TREASURE]
<STRING>SPAWNCLASS:TREASURE_MONSTERLOOT_NORMAL
<INTEGER>MIN:1
<INTEGER>MAX:2
[/TREASURE]
[TREASURE_SECONDARY]
<STRING>SPAWNCLASS:TREASURE_GEMCHANCE_BLOOD
<INTEGER>MIN:1
<INTEGER>MAX:1
[/TREASURE_SECONDARY]
[UNITTHEMES]
<STRING>THEME:WEREWOLF_NORMAL
[/UNITTHEMES]
[EFFECT]
<STRING>ACTIVATION:PASSIVE
<STRING>TYPE:CRITICAL CHANCE
<BOOL>SAVE:true
<FLOAT>MIN:5
<FLOAT>MAX:5
[/EFFECT]
[EFFECT]
<STRING>ACTIVATION:DYNAMIC
<STRING>TYPE:PERCENT KNOCK BACK RESISTANCE
<BOOL>SAVE:true
<FLOAT>RESISTANCE:25
[/EFFECT]
[EFFECT]
<STRING>ACTIVATION:PASSIVE
<STRING>DURATION:ALWAYS
<STRING>TYPE:INTERRUPT RESISTANCE
<BOOL>SAVE:true
<FLOAT>MIN:60
<FLOAT>MAX:60
[/EFFECT]
[EFFECT]
<STRING>ACTIVATION:PASSIVE
<STRING>TYPE:STUN RESISTANCE
<BOOL>SAVE:true
<FLOAT>MIN:30
<FLOAT>MAX:30
[/EFFECT]
[SKILL]
<STRING>NAME:WEREWOLF_DASH_SLASH
<INTEGER>LEVEL:1
<INTEGER>LEVEL_REQUIRED:1
<INTEGER>CAST_ODDS:5
<INTEGER>CHANCE:90
<INTEGER>CANCEL_CHANCE:5
[/SKILL]
[SKILL]
<STRING>NAME:WEREWOLF_FURRY
<BOOL>ENABLED:false
<INTEGER>LEVEL:1
<INTEGER>LEVEL_REQUIRED:1
<INTEGER>CAST_ODDS:5
<INTEGER>CHANCE:80
<INTEGER>CANCEL_CHANCE:40
[/SKILL]
[SKILL]
<STRING>NAME:WEREWOLF_JUMP_BACK
<INTEGER>LEVEL:1
<INTEGER>LEVEL_REQUIRED:1
<INTEGER>CAST_ODDS:5
<INTEGER>CANCEL_CHANCE:25
[/SKILL]
[SKILL]
<STRING>NAME:WEREWOLF_FULLARC
<INTEGER>LEVEL:1
<INTEGER>LEVEL_REQUIRED:1
<INTEGER>CAST_ODDS:5
<INTEGER>CANCEL_CHANCE:40
[/SKILL]
[SKILL]
<STRING>NAME:WEREWOLFMELEE1
<INTEGER>LEVEL:-1
<INTEGER>CAST_ODDS:6
<INTEGER>CANCEL_CHANCE:25
[/SKILL]
[SKILL]
<STRING>NAME:WEREWOLFMELEE2
<INTEGER>LEVEL:-1
<INTEGER>CAST_ODDS:6
<INTEGER>CANCEL_CHANCE:25
[/SKILL]
[SKILL]
<STRING>NAME:WEREWOLFMELEE3
<INTEGER>LEVEL:-1
<INTEGER>CAST_ODDS:6
<INTEGER>CANCEL_CHANCE:25
[/SKILL]
[SKILL]
<STRING>NAME:WEREWOLFMELEE4
<INTEGER>LEVEL:-1
<INTEGER>CAST_ODDS:6
<INTEGER>CANCEL_CHANCE:25
[/SKILL]
[/UNIT]
[SKILL]
<STRING>NAME:TLA Bleed n Burn RED
<TRANSLATE>DISPLAYNAME:Bleed 'n' Burn
<TRANSLATE>BASE_DESCRIPTION:You swiftly slash your foes twice, leaving them bleeding. Then you execute a vicious strike with both claws, setting your enemy ablaze.
<TRANSLATE>TIER1_DESCRIPTION:Increased Bleed and Burn time.
<TRANSLATE>REQUIREMENT_DESCRIPTION:Requires Claws in both hands.
<STRING>SKILL_ICON:skillicon_retaliate
<STRING>SKILL_ICON_INACTIVE:skillicon_retaliate_gray
<STRING>ACTIVATION_TYPE:NORMAL
<STRING>TARGET_ALIGNMENT:EVIL
<STRING>TARGET_UNITTYPE:TLA_TEAM_BLUE
<STRING>ANIMATION:Rfist2
<STRING>ANIMATIONLOOP:Lfist2
<FLOAT>RANDOMRANGE:0
<FLOAT>RANGE:2
<STRING>MANA_COST_GRAPH:MANACOST_NORMAL
<FLOAT>MANA_GRAPH_SCALE:1.1
<FLOAT>SPEED:1.5
<INTEGER>MINIMUMTIMEMS:1200
<INTEGER>COOLDOWNMS:1200
<FLOAT>FINDTARGETANGLE:60
<INTEGER>DURATIONOVERRIDEMS:2000
<FLOAT>TURNRATEOVERRIDE:-1
<STRING>REQUIREMENT_GRAPH:SKILLTIER1
<BOOL>DUELWIELD_REQUIRED:1
<BOOL>CAN_BE_SILENCED:0
<INTEGER>LEVEL_REQUIRED:0
<BOOL>ALLOWS_TURNING:0
<BOOL>CAN_ATTACK_FALLBACK:1
<STRING>ANIMATIONLOOPEND:Special_TLA_GutPunch
<INTEGER>MAX_INVEST_LEVEL:5
<BOOL>CAN_LEFT_MAP:true
<INTEGER64>UNIQUE_GUID:-1174157570794345675
[REQUIREMENT_RIGHT]
<STRING>UNITTYPE:FIST
[/REQUIREMENT_RIGHT]
[REQUIREMENT_LEFT]
<STRING>UNITTYPE:FIST
[/REQUIREMENT_LEFT]
[LEVEL1]
<FLOAT>RANDOMRANGE:0
[EVENT_START]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnstartdamage.layout
<FLOAT>WEAPONDAMAGEPCT:30
<STRING>DAMAGE_TYPE:PHYSICAL
<BOOL>USEDPS:1
<BOOL>NOSTRIKEPARTICLES:1
<BOOL>BUILD_CHARGE:1
[AFFIXES]
<INTEGER>AFFIXLEVEL:1
<STRING>TARGET:ENEMY
<STRING>AFFIX:TLA_HEXHUNTER_BLEEDNBURN
[/AFFIXES]
[EXECUTE_SKILL]
<STRING>SKILL:BleednBurn End RED
[/EXECUTE_SKILL]
[/EVENT_START]
[EVENT_UNITHIT]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnstarteffect.layout
[/EVENT_UNITHIT]
[EVENT_STOP]
[/EVENT_STOP]
[/LEVEL1]
[LEVEL2]
<FLOAT>RANDOMRANGE:0
[EVENT_START]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnstartdamage.layout
<FLOAT>WEAPONDAMAGEPCT:35
<STRING>DAMAGE_TYPE:PHYSICAL
<BOOL>USEDPS:1
<BOOL>NOSTRIKEPARTICLES:1
<BOOL>BUILD_CHARGE:1
[AFFIXES]
<INTEGER>AFFIXLEVEL:2
<STRING>TARGET:ENEMY
<STRING>AFFIX:TLA_HEXHUNTER_BLEEDNBURN
[/AFFIXES]
[EXECUTE_SKILL]
<STRING>SKILL:BleednBurn End RED
[/EXECUTE_SKILL]
[/EVENT_START]
[EVENT_UNITHIT]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnstarteffect.layout
[/EVENT_UNITHIT]
[EVENT_STOP]
[/EVENT_STOP]
[/LEVEL2]
[LEVEL3]
<FLOAT>RANDOMRANGE:0
[EVENT_START]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnstartdamage.layout
<FLOAT>WEAPONDAMAGEPCT:40
<STRING>DAMAGE_TYPE:PHYSICAL
<BOOL>USEDPS:1
<BOOL>NOSTRIKEPARTICLES:1
<BOOL>BUILD_CHARGE:1
[AFFIXES]
<INTEGER>AFFIXLEVEL:3
<STRING>TARGET:ENEMY
<STRING>AFFIX:TLA_HEXHUNTER_BLEEDNBURN
[/AFFIXES]
[EXECUTE_SKILL]
<STRING>SKILL:BleednBurn End RED
[/EXECUTE_SKILL]
[/EVENT_START]
[EVENT_UNITHIT]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnstarteffect.layout
[/EVENT_UNITHIT]
[EVENT_STOP]
[/EVENT_STOP]
[/LEVEL3]
[LEVEL4]
<FLOAT>RANDOMRANGE:0
[EVENT_START]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnstartdamage.layout
<FLOAT>WEAPONDAMAGEPCT:45
<STRING>DAMAGE_TYPE:PHYSICAL
<BOOL>USEDPS:1
<BOOL>NOSTRIKEPARTICLES:1
<BOOL>BUILD_CHARGE:1
[AFFIXES]
<INTEGER>AFFIXLEVEL:4
<STRING>TARGET:ENEMY
<STRING>AFFIX:TLA_HEXHUNTER_BLEEDNBURN
[/AFFIXES]
[EXECUTE_SKILL]
<STRING>SKILL:BleednBurn End RED
[/EXECUTE_SKILL]
[/EVENT_START]
[EVENT_UNITHIT]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnstarteffect.layout
[/EVENT_UNITHIT]
[EVENT_STOP]
[/EVENT_STOP]
[/LEVEL4]
[LEVEL5]
<FLOAT>RANDOMRANGE:0
[EVENT_START]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnstartdamage.layout
<FLOAT>WEAPONDAMAGEPCT:50
<STRING>DAMAGE_TYPE:PHYSICAL
<BOOL>USEDPS:1
<BOOL>NOSTRIKEPARTICLES:1
<BOOL>BUILD_CHARGE:1
[AFFIXES]
<INTEGER>AFFIXLEVEL:5
<STRING>TARGET:ENEMY
<STRING>AFFIX:TLA_HEXHUNTER_BLEEDNBURN_T1
[/AFFIXES]
[EXECUTE_SKILL]
<STRING>SKILL:BleednBurn End RED
[/EXECUTE_SKILL]
[/EVENT_START]
[EVENT_UNITHIT]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnstarteffect.layout
[/EVENT_UNITHIT]
[EVENT_STOP]
[/EVENT_STOP]
[/LEVEL5]
[/SKILL]
[SKILL]
<STRING>NAME:BleednBurn End RED
<STRING>SKILL_ICON:skillicon_retaliate
<STRING>ACTIVATION_TYPE:NORMAL
<STRING>TARGET_ALIGNMENT:EVIL
<STRING>TARGET_UNITTYPE:TLA_TEAM_BLUE
<FLOAT>SPEED:1.5
<FLOAT>TURNRATEOVERRIDE:-1
<STRING>REQUIREMENT_GRAPH:SKILLTIER1
<BOOL>HIDDEN:1
<BOOL>DONT_STOP_ON_DEATH:1
<BOOL>CAN_BE_SILENCED:0
<INTEGER>LEVEL_REQUIRED:0
<INTEGER>MAX_INVEST_LEVEL:15
<INTEGER64>UNIQUE_GUID:-1902333008439636561
[LEVEL1]
<FLOAT>RANDOMRANGE:0
[EVENT_START]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnenddamage.layout
<FLOAT>WEAPONDAMAGEPCT:50
<STRING>DAMAGE_TYPE:FIRE
<BOOL>USEDPS:1
<BOOL>NOSTRIKEPARTICLES:1
<BOOL>BUILD_CHARGE:1
[AFFIXES]
<INTEGER>AFFIXLEVEL:1
<STRING>TARGET:ENEMY
<STRING>AFFIX:TLA_HEXHUNTER_BLEEDNBURN_END
[/AFFIXES]
[/EVENT_START]
[EVENT_UNITHIT]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnendeffect.layout
<BOOL>ATTACHES:1
<BOOL>ATTACHOWNER:1
[/EVENT_UNITHIT]
[/LEVEL1]
[LEVEL2]
<FLOAT>RANDOMRANGE:0
[EVENT_START]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnenddamage.layout
<FLOAT>WEAPONDAMAGEPCT:50
<STRING>DAMAGE_TYPE:FIRE
<BOOL>USEDPS:1
<BOOL>NOSTRIKEPARTICLES:1
<BOOL>BUILD_CHARGE:1
[AFFIXES]
<INTEGER>AFFIXLEVEL:1
<STRING>TARGET:ENEMY
<STRING>AFFIX:TLA_HEXHUNTER_BLEEDNBURN_END
[/AFFIXES]
[/EVENT_START]
[EVENT_UNITHIT]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnendeffect.layout
<BOOL>ATTACHES:1
<BOOL>ATTACHOWNER:1
[/EVENT_UNITHIT]
[/LEVEL2]
[LEVEL3]
<FLOAT>RANDOMRANGE:0
[EVENT_START]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnenddamage.layout
<FLOAT>WEAPONDAMAGEPCT:50
<STRING>DAMAGE_TYPE:FIRE
<BOOL>USEDPS:1
<BOOL>NOSTRIKEPARTICLES:1
<BOOL>BUILD_CHARGE:1
[AFFIXES]
<INTEGER>AFFIXLEVEL:1
<STRING>TARGET:ENEMY
<STRING>AFFIX:TLA_HEXHUNTER_BLEEDNBURN_END
[/AFFIXES]
[/EVENT_START]
[EVENT_UNITHIT]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnendeffect.layout
<BOOL>ATTACHES:1
<BOOL>ATTACHOWNER:1
[/EVENT_UNITHIT]
[/LEVEL3]
[LEVEL4]
<FLOAT>RANDOMRANGE:0
[EVENT_START]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnenddamage.layout
<FLOAT>WEAPONDAMAGEPCT:50
<STRING>DAMAGE_TYPE:FIRE
<BOOL>USEDPS:1
<BOOL>NOSTRIKEPARTICLES:1
<BOOL>BUILD_CHARGE:1
[AFFIXES]
<INTEGER>AFFIXLEVEL:1
<STRING>TARGET:ENEMY
<STRING>AFFIX:TLA_HEXHUNTER_BLEEDNBURN_END
[/AFFIXES]
[/EVENT_START]
[EVENT_UNITHIT]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnendeffect.layout
<BOOL>ATTACHES:1
<BOOL>ATTACHOWNER:1
[/EVENT_UNITHIT]
[/LEVEL4]
[LEVEL5]
<FLOAT>RANDOMRANGE:0
[EVENT_START]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnenddamage.layout
<FLOAT>WEAPONDAMAGEPCT:50
<STRING>DAMAGE_TYPE:FIRE
<BOOL>USEDPS:1
<BOOL>NOSTRIKEPARTICLES:1
<BOOL>BUILD_CHARGE:1
[AFFIXES]
<INTEGER>AFFIXLEVEL:1
<STRING>TARGET:ENEMY
<STRING>AFFIX:TLA_HEXHUNTER_BLEEDNBURN_END_T1
[/AFFIXES]
[/EVENT_START]
[EVENT_UNITHIT]
<STRING>FILE:media/skills/tla_hexhunter/bleednburn/bleednburnendeffect.layout
<BOOL>ATTACHES:1
<BOOL>ATTACHOWNER:1
[/EVENT_UNITHIT]
[/LEVEL5]
[/SKILL]