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Author Topic: Wardrobe Substitution Work  (Read 8944 times)

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Wardrobe Substitution Work
« on: »
Hey @Anarch16sync I have started planning out a wardrobe overhaul for the Destroyer. I just can't stand it when I see my Destro wearing the weak-looking armors in the game :D !

So I'm going to do the "mesh substitution" method and re-work most (don't know if I can do all; I think there are 500+) of the armor unit .DAT files to repoint to copies of existing meshes which will use totally new textures. It's not complicated to do, but it will take a long time just due to the number of files and the re-texturing.
« Last Edit: May 05, 2016, 09:49:13 am by Phanjam »

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Re: Wardrobe Substitution Work
« Reply #1 on: »
A mesh substitution overhaul of all the armor sets is just completely beyond the amount of free time i have nowadays, but Ive managed to get 2 armor sets into TL1CP using this method (the Earthshaker and Wastelander sets for the destro) and im working on a 3rd (Desert Thunder based on the Ezrohir armor meshes).

These are fun to make mainly because i actually get to finish them :D Its only the re-texturing that needs a lot of time, but at least its not coding where 70% of the time im just trying to figure out wtf am i doing wrong!


Re: Wardrobe Substitution Work
« Reply #2 on: »
do this for alchemist please  :'(

Re: Wardrobe Substitution Work
« Reply #3 on: »
do this for alchemist please  :'(

Hey sephiawind!  Okay as soon as I get some more free time ;)


Re: Wardrobe Substitution Work
« Reply #4 on: »
do this for alchemist please  :'(

Hey sephiawind!  Okay as soon as I get some more free time ;)

is it possible to remodeled dark alchemist armor and make it fit to Alchemist class ?

Re: Wardrobe Substitution Work
« Reply #5 on: »
Hi Sephiawind. It is possible but takes some work.

A while ago I tried just straight .MESH substitution (like the main topic of this thread).  it did not work, but I expected that :P

Then I tried just renaming the internal .SKELETON file used by the DARK_ALCH.MESH file to "HUM_M.SKELETON".  But that did not work either.

So the .SKELETON file used by the DARK_ALCH.MESH file has to be made to match exactly with the standard HUM_M and HUM_F .SKELETON files used by the game and I know of only 2 ways to do this...

1. Re-write the DARK-ALCH.SKELETON file so its bone hierarchy and bone settings match those of the HUM_M.SKELETON file (and then again for the HUM_F.SKELETON file)

or

2. Add the pieces of DARK_ALCH armor to the standard HUM_M and HUM_F .MESH files in a 3D modeling program, and export the results as new .MESH files.

Later I will try using using Chthon's/CCC's animation converter tool to see if I can achieve the "re-write" method above.
« Last Edit: December 20, 2016, 10:40:53 pm by Phanjam »


Re: Wardrobe Substitution Work
« Reply #6 on: »
is it possible to remodeled dark alchemist armor and make it fit to Alchemist class ?
It is possible. I thought about it for a long time, but I wanted to make a universal armor for all classes. Universal armor more difficult as it is necessary to remove the boiler backpack.

Re: Wardrobe Substitution Work
« Reply #7 on: »
if it is not possible in easiest way , how about remodeled the exisiting armor ?
dwarfking set is closer to dark alchemist armor (in term of design)

Re: Wardrobe Substitution Work
« Reply #8 on: »
if it is not possible in easiest way , how about remodeled the exisiting armor ?
dwarfking set is closer to dark alchemist armor (in term of design)
I'll try to do it.



Oh, I have too much debt for the Alch wardrobe.  :-[
« Last Edit: December 25, 2016, 07:11:04 pm by Kva3imoda »

Re: Wardrobe Substitution Work
« Reply #9 on: »
Oh I think I see what you did - is this a combination of the Dark Alch armor and the Dwarf armor?  Very well done KvA!


Re: Wardrobe Substitution Work
« Reply #10 on: »
is this a combination of the Dark Alch armor and the Dwarf armor?
Not exactly. I use the Dark Alchemist model + the basic Hum_M model + some parts from other wardrobe models.



Technically, most of the work is done.

Re: Wardrobe Substitution Work
« Reply #11 on: »
Okay I been working on making the Alch's starting wardrobe more faithful to TL1 and I have the chest mostly done (for the male anyway)...



Some clean-up on the texture UV alignment still needed (maybe some more mesh realignment too). Will work on the boots next (pants will just be a re-texture) and then the female version of course.


Re: Wardrobe Substitution Work
« Reply #12 on: »
Haha! Alch starting armors are now more faithful to the original TL1 look 8)





All that trouble and you only see it at the start of the game LOL! Well, it was satisfying to make  ;D


Re: Wardrobe Substitution Work
« Reply #13 on: »
Woah Nice work Phanjam, the female version seems to have some weird thing going on with some vertices, but great work on updating the Alch starting wardrobe. Will you pack it later for me? I'm updating a bit the armor sets I made, and the ones everyone has made to use the new version of the blender exporter, the fixed normals looks so good in game  :P. When I have them ready I'll send them to you, so you can make the icons and hook them up on the TL1CP.

Re: Wardrobe Substitution Work
« Reply #14 on: »
Hey thanks Anarch! And youre right, looks like i didnt do a good job yet on my weight-painting :P thanks for pointing that out. Will send you the files as soon as i fix that.

About putting them back into TL1CP, did you mean all the armors? I thought we would release the TL1 Armors as its own mod, so everyone can enjoy them not just those with TL1CP ;)


 

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