This'll be just my random musings as I play through with a Destro...
Charge Bonuses: The defensive bonus from charge (up to 20% damage reduction) is way too much. Combined with the innate 25% damage redux for melee means the Destro doesn't take enough damage to ever get in trouble.
Shadow Armor:The shield buffer is too strong. It gets applied every 3 seconds and absolutely trivializes incoming damage. It should be maybe 1/2 of what it is now. Especially when combined with Entropic Aura and the Destro's defensive charge bonus this makes the Destro way too survivable (especially early game).
Slash Attack:The animation is too slow. It's more TL1 speed than TL2 speed. Maybe increase the speed by ~20%, reduce the damage ~15% and increase the radius ~0.5m. Also, we could make it count all weapons in its attack if we use an AltAnimation for dual-wielders. I'd suggest adjusting the damage per weapon for the dual-wield version so that it comes out roughly equivalent to a 2-hander.
Deadlock:I really like this skill. I think it'd be even better as a build-up and release skill.
Here's a tutorial.
Thanks v much for these inputs Gyt!
I believe the work on the Charge mechanics and on Shadow Armor are within my capability

I'll get on them.
For Slash Attack, I'll post back when I start working on it as I may need help there.
Deadlock:
I really like this skill. I think it'd be even better as a build-up and release skill. Here's a tutorial.
This makes me realy proud!

Thanks so much Gyt! Okay I will study converting it to a proper build-&-release skill and will post back when I start