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Author Topic: Custom Mesh Work  (Read 8214 times)

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Re: Custom Mesh Work
« Reply #15 on: »
Woot! This is gonna be great!  8)


Re: Custom Mesh Work
« Reply #16 on: »
Quote from: Kva3imoda
...get helmets and shoulders(and gauntlets for Alch), for everything else use retexturing and use the standard wardrobe.

I agree with your approach. I will definitely help you with all the retexturing. Maybe we can ask @Arkham to help too :)


Re: Custom Mesh Work
« Reply #17 on: »
Guys, what do you say if I use gauntlets for my new race - The Immortals? The new race will give me an incentive to work on gauntlets.  ::)

Re: Custom Mesh Work
« Reply #18 on: »
Of course that's fine Kva! The gauntlets are your work after all, so you can use them any way you want ;)


Re: Custom Mesh Work
« Reply #19 on: »
Of course that's fine Kva!
Ok, thanks!  :)

The Immortals
It's just a concept, but I want to do something like this.
Spoiler (hover to show)
« Last Edit: October 13, 2014, 01:23:09 am by Kva3imoda »

Re: Custom Mesh Work
« Reply #20 on: »
...I would love to see you do some unique armor sets for all three classes.  Even just one each would be amazing.  We could use them as their ultimate, class-specific armor.

Was just thinking - maybe we could make these unique armor sets drop only from special bosses.  These bosses could use the TL1 models (for TL1 flavor and also because they're already available :P ) and you have to accept a quest to encounter them. When you defeat them they drop the armor they were using, so you now have a complete unique set.

The big challenges are of course importing 2 or 3 TL1 armor sets into TL2, but the quest-design is also a big challenge.  Maybe not day-1 content but additional DLC.

Hey @Kva3imoda  I saw your new post about the Faceless class! I'll have time this weekend to help you with the back-story editing ;P


Re: Custom Mesh Work
« Reply #21 on: »
Hi @Kva3imoda , sent you a PM with some questions about these model files ;)


Re: Custom Mesh Work
« Reply #22 on: »
Pha, I tried to answer you. But problems are not in the models.
It works, here's how it looks.



my ALCHEMIST_01_CHEST.DAT
Spoiler (hover to show)

Re: Custom Mesh Work
« Reply #23 on: »
Thanks very much Kva!

Your item .DAT file is for a full "suit" implementation, am I right?

I'm trying to use your models for just a glove item, by putting them in a glove .DAT like this...

Spoiler (hover to show)

I can spawn the glove just fine in GUTS, but when I try to pick it up it will crash GUTS :(


Re: Custom Mesh Work
« Reply #24 on: »
@Kva3imoda I figured out what I was doing wrong!  I was not using the .SKELETON files you provided in your download (I assumed your meshes were still using the standard TL2 HUM_M and HUM_F skeletons ::) ) - MY BAD!

All good now - my glove/gauntlet item shows up fine!  :P

Spoiler (hover to show)

Thank you again Kva for these great meshes!
« Last Edit: December 31, 2014, 12:43:10 am by Phanjam »


Re: Custom Mesh Work
« Reply #25 on: »
Woohoo indeed, Phanjam!  That looks awesome.

Re: Custom Mesh Work
« Reply #26 on: »
I assumed your meshes were still using the standard TL2 HUM_M and HUM_F skeletons ::) )
Technically is true, wardrobe skeletons identical, but have a different name.  :)

Re: Custom Mesh Work
« Reply #27 on: »
Thanks Gytfunke!

Kva i have a question for you - is it possible to reposition the gauntlet meshes so that they can be equipped as weapons?  Im thinking this will be an easier way to put them in the game, since its not necessary to make a complete wardrobe-like mesh for weapons. What do you think?


Re: Custom Mesh Work
« Reply #28 on: »
Kva i have a question for you - is it possible to reposition the gauntlet meshes so that they can be equipped as weapons?
This is possible, but the result will be unsatisfactory. During animation weapons rotate, there will be problems. Possible to try make shields, but I'm not sure of the result.

Re: Custom Mesh Work
« Reply #29 on: »
Quote from: Kva3imoda
During animation weapons rotate, there will be problems.
You're right, I didn't think about that.  I'll try to convert some more of the glove items to use the gauntlet mesh...

I will experiment if I can assign the mesh from the base .DAT file, to simplify the work :P

EDIT
Yup, you can define the mesh to use from the base .DAT file of your unit. Having trouble using [TEXTURE_REPLACE] though...
« Last Edit: January 01, 2015, 09:45:39 am by Phanjam »


 

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