Since the Project Tracker isn't really working for the TL1CP (I can't check anything as 'done'), I'm going to sum up what we still need to finish for the initial phase of the mod. Post here and I'll update the list as tasks get done.
###Essential Tasks###
Skill-Related Work
Charge Bars Destro Bar Alchie Bar
Class Skills Destro Active Skill Cleanup Alch NEW Active Skills
As I see it, here's a general plan for the upcoming steps we need to take to finish the class pack.
1) Initial Phase Skill and Art production, we're nearly there, guys!
2a) Internal Playtesting and Feedback I propose we do some individual and multiplayer testing of the classes amongst ourselves before releasing it to the public. I'd love to get everyone to participate in this: Wolven, Phan and RnF. We could also garner some help from the folks on the Runic Games Forums.
2b) Balancing Balance Classes Balance Items Touch-ups on art assets and particle effects Bug Crushing
In preparation for making Infuse a passive skill, I came up with another active skill for the Alch - Ember Spikes.
BASE_DESCRIPTION:Raise a bed of Ember Spikes to impale your foes and damage their armor. TIER1_DESCRIPTION:Spikes inflict poison damage over time. TIER2_DESCRIPTION:Spikes damage armor. TIER3_DESCRIPTION:3 spike beds are raised.