Wow thanks SO much guys for the added info; I love it when I'm able to pick up new knowledge from the experts!
I thought of reducing the Material of the Submesh to just 1, because it seemed the efficient way to me. So I tried to "unlink" (right-click on Material name) the
HuM_DHPlate/Scalp Material from the model. But when I tried to export I got this error message...
Spoiler (hover to show) saving... C:\Blender\HuM_DHPlate\HuM_DHPlate_3.mesh Traceback (most recent call last): File "C:\Program Files (x86)\Blender Foundation\Blender\2.65\scripts\addons\io_mesh_TL\__init__.py", line 195, in execute return TLExport.save(self, context, **keywords) File "C:\Program Files (x86)\Blender Foundation\Blender\2.65\scripts\addons\io_mesh_TL\TLExport.py", line 995, in save overwrite_material, copy_textures, export_and_link_skeleton, keep_xml) File "C:\Program Files (x86)\Blender Foundation\Blender\2.65\scripts\addons\io_mesh_TL\TLExport.py", line 909, in SaveMesh bCollectMeshData(blenderMeshData, selectedObjects, applyModifiers) File "C:\Program Files (x86)\Blender Foundation\Blender\2.65\scripts\addons\io_mesh_TL\TLExport.py", line 708, in bCollectMeshData materialName = ob.data.materials[0].nameAttributeError: 'NoneType' object has no attribute 'name'
Since I could not understand this
I decided to try just playing with the .MATERIAL file.
I left both Materials in the .MATERIAL file but tried using the helmet texture for the
HuM_DHPlate/Scalp Material and it worked!
Then I read Anarch's post...
...the dusho exporter won't export multiple materials for one mesh, and will only work with the first one... So I tried removing the
HuM_DHPlate/Helmet Material and leaving only the
HuM_DHPlate/Scalp Material, still using the helmet texture file and it also worked (same result as the pic above).
I will probably try to go for a full set export using what I've learned so far - one more set for Anarch's TL1 Armors Mod!
P.S.
It bothers me a little that (a) there are unnecessary Materials in the model and (b) the Material name in the .MATERIAL file is the wrong one
(should be
/Helmet not
/Scalp ).
I think I will also try NOT to use "joining meshes" and instead I will directly assign Mesh parts to Bones with weight-painting. I am hoping this will allow me to remove the unnecessary Submeshes AND their Materials safely, resulting in a "cleaner" model and .MATERIAL file.
Pls comment or correct me!