i was inspired by the "human enemies" mod to try and make more humanoid monsters. So i already have some barbarians
then i thought "how about Orcs!" As u can see i'll be working from the TL1 destro mesh (to minimize work needed ) i think i'll make 2 fighters and one boss/champ (BIG like Thrall!)
Also thinking about Dark Elves
EDIT: I'm having fun playing with the meshes but where i will need help is in how to set up the spawnclasses. I would like the player to encounter these monsers as if they were part of the vanilla game. So enounter one-at-a-time and enconter in small groups / big groups, etc.
heyya @Vkoslak yeah i made / am making these to use in a second "human enemies" mod (the 1st being the one by JakFrost, wher he used purely models based on the hum_m and hum_f unaltered).
My plan is to use his same mechanics (with credit to him of course) but have all these new monsters in it too
And yes it is fun! I expect rigging problems tho lol
Im using the tl1 destro mesh as th base precisely so i wouldnt need to make anims since it has a complete set of anims to itself.
The trouble im anticipating is if the rigging will "take" on the new mesh bits im grafting on to th original. Its happened to me before itll work fine in ogre mesh viewer but will be out of sync in game
hmmm hey guys that vertex that's misbehaving is on the belt and that's a TL2 belt (from the zerker actually).
So i'm pretty sure it's looking for the front tasset bone, which i deleted because this model uses the TL1 destro skeleton which does not have any tasset bones (which i guess is why it wouldn't export before).
Im stuck because there aren't any tasset bones in the vertex groups list so i'm not sure how to move on to the "select" and remove" part.
Do i have to reimport/re-position the belt mesh and, instead of deleting the bone right away, do the "select" and "remove" first?
Thanks again!
EDIT
@Kva3imoda is that what u meant when u said "if the vertex group is empty"?
@Kva3imoda@Vkoslak Luckily i had an earlier saved blend file, so i was able to find those bones and re-assign their vertices to other bones in the .skeleton!
Thanks so much for helping me guys!
Now i will test it as a mesh replacement for the TL1 Destro and as a TL2 monster