Here is the unit file. It's a straight copy of the
GREATSWORD_N01.DAT file in the GUTS media folder, just renamed / re-GUID'd and adding a custom affix for the triggerables.
Spoiler: TRIGGERABLE UNIT (hover to show) [UNIT] <STRING>BASEFILE:media\units\items\2HSword\base_2hsword.dat <STRING>UNIT_GUID:8400082774156798390 <INTEGER>DAMAGE_PHYSICAL:1000 <TRANSLATE>DISPLAYNAME:Reliquary Broadsword <INTEGER>LEVEL:2 <STRING>MESHFILE:greatsword01 <STRING>NAME:reliquary_greatsword_n01 <INTEGER>RARITY:0 <STRING>RESOURCEDIRECTORY:media/models/weapons/_Greatswords <INTEGER>SPEED:90 <INTEGER>SPEED_DMG_MOD:90 <STRING>ICON:icon_weapon_greatsword01 <INTEGER>DEFENSE_REQUIRED:0 <INTEGER>DEXTERITY_REQUIRED:0 <INTEGER>MAGIC_REQUIRED:0 <INTEGER>STRENGTH_REQUIRED:40 <INTEGER>MINLEVEL:1 [AFFIXES] <STRING>AFFIX:CRIT_EVERY_10_KILLS [/AFFIXES] [/UNIT]
So the affix which starts it all of is
CRIT_EVERY_10_KILLS , which looks like this...
Spoiler: CRIT_EVERY_10_KILLS AFFIX (hover to show) [AFFIX] <STRING>NAME:CRIT_EVERY_10_KILLS <TRANSLATE>PREFIX:Reliquary [ITEM] <INTEGER>RANK:1 <INTEGER>MIN_SPAWN_RANGE:11 <INTEGER>MAX_SPAWN_RANGE:999 <FLOAT>DURATION:0 <INTEGER>WEIGHT:5 <INTEGER>SLOTS_OCCUPY:1 [UNITTYPES] <STRING>UNITTYPE:WEAPON [/UNITTYPES] [NOT_UNITTYPES] <STRING>UNITTYPE:MAGIC [/NOT_UNITTYPES] [EFFECT] <STRING>NAME:CRIT_EVERY_10_KILLS <STRING>ACTIVATION:DYNAMIC <STRING>DURATION:INSTANT <STRING>TYPE:ADD TRIGGERABLE <FLOAT>CHANCE:100 [/EFFECT] [EFFECT] <STRING>NAME:CRIT_EVERY_10_KILLS_COUNT <STRING>ACTIVATION:DYNAMIC <STRING>DURATION:INSTANT <STRING>TYPE:ADD TRIGGERABLE <FLOAT>CHANCE:100 [/EFFECT] [/AFFIX]
the first triggerable it adds is also named
CRIT_EVERY_10_KILLS . This is the triggerable which gives the special affix when the triggerable condition is met - in this case, "kill 10 monsters".
Spoiler: CRIT_EVERY_10_KILLS, FIRST TRIGGERABLE (hover to show) [TRIGGERABLEACTION] <STRING>NAME:CRIT_EVERY_10_KILLS <TRANSLATE>DESCRIPTION:|cFFEAAA15Reliquary Weapon:\nKill 10 enemies to activate //I just removed this part (<stat:killcount_any_25_crit>/25 killed) <STRING>GAMEEVENTTYPE:STAT <STRING>EVENTCREATOR:SELF <STRING>SUBTYPE:ADDSTAT <INTEGER>LEVEL:1 <FLOAT>FLOATCONDITION:10 <INTEGER>COOLDOWN:0 <BOOL>MESSAGEONTRIGGER:true [AFFIXES] <STRING>AFFIX:10_KILL_CRIT [STATWATCHER] <STRING>STAT:KILLCOUNT_CRIT_EVERY_10_KILLS <STRING>PRIMARY_TARGET_TYPE:SELF <STRING>SECONDARY_TARGET_TYPE:VALUE <STRING>WATCH_TYPE:GREATER THAN <FLOAT>SECONDARY_VALUE:9 [/STATWATCHER] [/AFFIXES] //I also removed the following lines so the triggerables stay on the unit //[TRIGGERABLESREMOVE] // <STRING>TRIGGERABLE:CRIT_EVERY_10_KILLS // <STRING>TRIGGERABLE:CRIT_EVERY_10_KILLS_COUNT //[/TRIGGERABLESREMOVE] [/TRIGGERABLEACTION]
So it's looking for the stat
KILLCOUNT_CRIT_EVERY_10_KILLS to reach 10 and then it will award the special affix
10_KILL_CRIT .
The second triggerable given by the
CRIT_EVERY_10_KILLS affix is
CRIT_EVERY_10_KILLS_COUNT ...
Spoiler: CRIT_EVERY_10_KILLS_COUNT, SECOND TRIGGERABLE (hover to show) [AFFIX] <STRING>NAME:ADD_CRIT_EVERY_10_KILLS_COUNT <INTEGER>RANK:0 <INTEGER>MIN_SPAWN_RANGE:0 <INTEGER>MAX_SPAWN_RANGE:999 <FLOAT>DURATION:0 <INTEGER>WEIGHT:0 <INTEGER>SLOTS_OCCUPY:0 [EFFECT] <STRING>NAME:KILLCOUNT_CRIT_EVERY_10_KILLS <STRING>ACTIVATION:DYNAMIC <STRING>DURATION:INSTANT <STRING>TYPE:ADD STAT <FLOAT>MIN:1 <FLOAT>MAX:1 <FLOAT>CHANCE:100 [/EFFECT] [/AFFIX]
So this triggerable is looking for instances that you kill a monster using this weapon, and when it sees that it will increment the stat
KILLCOUNT_CRIT_EVERY_10_KILLS by 1 (same stat the first triggerable is watching to reach 10).
For reference here is the code for the stat
KILLCOUNT_CRIT_EVERY_10_KILLS ...
Spoiler: KILLCOUNT_CRIT_EVERY_10_KILLS STAT (hover to show) [STAT] <STRING>NAME:KILLCOUNT_CRIT_EVERY_10_KILLS <INTEGER64>UNIQUE_GUID:-1773635467609341913 <TRANSLATE>DISPLAYNAME:Monsters Slain <STRING>TYPE:TYPE_INT <FLOAT>MAXVALUE:10000 <BOOL>SAVES:true [/STAT]
So assuming the first triggerables is working, when you kill 10 monsters with the weapon the stat should be at 10, which then activates the second triggerable to give you the special affix.
Here is the code for the special affix
10_KILL_CRIT SPECIAL ...
Spoiler: 10_KILL_CRIT SPECIAL AFFIX (hover to show) [AFFIX] <STRING>NAME:10_KILL_CRIT <INTEGER>RANK:1 <INTEGER>MIN_SPAWN_RANGE:0 <INTEGER>MAX_SPAWN_RANGE:999 <FLOAT>DURATION:30 <INTEGER>WEIGHT:0 <INTEGER>SLOTS_OCCUPY:0 [UNITTYPES] <STRING>UNITTYPE:WEAPON [/UNITTYPES] [NOT_UNITTYPES] <STRING>UNITTYPE:WEAPON [/NOT_UNITTYPES] [EFFECT] <STRING>NAME:RELIQUARY CRITICAL CHANCE <STRING>ACTIVATION:PASSIVE <STRING>DURATION:0 <STRING>TYPE:CRITICAL CHANCE <STRING>UNITTHEME:BERSERKERRAGE <FLOAT>MIN:100 <FLOAT>MAX:100 [/EFFECT] [EFFECT] <STRING>NAME:KILLCOUNT_CRIT_EVERY_10_KILLS <STRING>ACTIVATION:PASSIVE <STRING>DURATION:INSTANT <STRING>TYPE:SET STAT <FLOAT>MIN:0 <FLOAT>MAX:0 <FLOAT>CHANCE:100 [/EFFECT] [/AFFIX]
So the special affix is meant to let you crit 100% of the time for 30 seconds (
<FLOAT>DURATION:30 ). I included the unit theme
BERSERKERRAGE just to give me some visual indication that the affix had been awarded.
Lastly, it has the SET STAT effect to bring the stat
KILLCOUNT_CRIT_EVERY_10_KILLS back to 0, so the cycle can begin again.