Hi
@Viz I just realized if reducing Mob, it will result in reducing the EXP we get. Therefore, can you also add
Exp & Fame x2 to
Testmerge Mod?
Thank you
Note:There's a bit of a problem, it looks like "SynergiesLowMobSpawnsRW" is less compatible with Essential mod.
Sorry, can it be eliminated.

I like the mob managed to lower the Mob in Synergies, but if Mod is placed on the top of Essential Mod then he is less compatible, because it will change the existing in Essential Mod.
Unless "SynergiesLowMobSpawnsRW" Mod can be merger with Synergies Mod or can be compatible with Essential Mod then it's no problem, because I put Synergies Mod at the bottom.
Lucky I still have the previous version.
Hi
@VizI find compatible with Essential Mod:
Synergies VANILLA POP. Hopefully this is no problem in the future.
Can you replace "SynergiesLowMobSpawnsRW" with Synergies VANILLA POP, also add
Exp & Fame x2 to Testmerge Mod?
Alright , give me the old mod.
So far there is no problem

, it just feels the enemy is easier to beat even at the Elite level

. Probably because of the effect of "Exp & Fame x2 Mod", because before that mod is added it feels not like that. But maybe it's just my feeling alone, because I'm used to be playing with Synergies without having to reduce 50% Mob.

By the way, thank you very much
@Viz.
Hi
@VizCan you add
unusable items are red to
Testmerge Mod?
Note:
It looks like this mod should be put on top to work properly. Because when I try to put it under Testmerge, this mod does not work properly. But when placed on the top Testmerge he works well.

Thank you
Thank you
@Viz now I can tell the difference.

By the way I see you will update Flamethrower weapon on Variant Class mod. Flamethrower weapon in Ruination & Testmerge will also be upgraded? I Hope you will update it.