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Author Topic: FEP+ April 2019 Update  (Read 4590 times)

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Re: FEP+ April 2019 Update
« Reply #15 on: »
@steffire3 thanks for the updates/upload! I'll see about the OP no problem ;)

@Sch123 its possible the particle files are missing too just like the original skill files as @Epoch discovered. I'll look into it. Thanks!


Re: FEP+ April 2019 Update
« Reply #16 on: »
@Phanjam @Epoch @Sch123
Steam Bug Report while using various mods in a Load Order:

The Player was kind enough to include a Screenshot of that Load Order.
https://i.ibb.co/FHhh0Vr/0082.jpg

@Sch123 Do you feel that Bokkens fail to drop when playing FEP+? I'm not sure if one of the mods used by the player is interfering.

At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: FEP+ April 2019 Update
« Reply #17 on: »
@steffire3

Of the two problems found, I can only confirm one, which is regarding the Boken Weapon that cannot be found on the Weapon General Merchant & FEP Weapon General Merchant  after Act 1, and Boken Weapons that cannot be found on drop items (very rare). I guess the weight of the weapon must be changed and the reward from the Kensei class might have to be added, like to add the Boken weapon / item used for Kensei.

Maybe for rewards this is also good if applied to other classes, so other classes will get items / weapons that are suitable for their class.

For Crash on the "Fine Control" Kensei skill (Ranks 1-15), I didn't experience a crash.

Note:
In order to allow FEP drop items much higher, I also suggest that FEP better be placed above the Essential Patch, Essential & Synergy (Because this mod has a lot of items that might reducing FEP items to drop). :)

Other Problem:
I also found that Male Kensei's class description was too long so it was cut off.
« Last Edit: May 31, 2019, 11:15:46 am by Sch123 »

Re: FEP+ April 2019 Update
« Reply #18 on: »
Good findings @Sch123 thanks for checking :)

@steffire3 i guess just add the new bugs to the list; at least they will be identified. Sorry i havnt had time to do much squashing though.


Re: FEP+ April 2019 Update
« Reply #19 on: »
I'll look into these hopefully this weekend. I'd like to go through and do some extensive weapon updates/additions as well, but I probably won't get around to that for a little while. I'll probably put together a big bundle patch to push out eventually while periodically targeting reported bugs as soon as I see them.

I need to try and reinstall 3dsmax again too. Dunno why it kept failing to launch, but I did a complete registry purge so maybe it will work now. If so, I should be able to use the plugins that Runic provided to do some additional animation changes as well.

Re: FEP+ April 2019 Update
« Reply #20 on: »
Thank you so much everyone for your contributions! Feel free to provide contributions in your time. Avoid "Burn Out". Get your rest when needed. Work as hard or as clever as you require. In the end: Committed Players appreciate that updates do happen, regardless how long it may take.  :)

@Phanjam Thanks for your advice as I wasn't certain that they were FEP+ specific bugs at the time of posting.
However @Sch123 more than proved at least two flaws. Thanks!
I have listed three new Kensei bug reports to the OP. One of them is also a general recommendation for all Class Specific Item Rewards.

Fortunately Goblin from Discord had the exact same thought and recommended that the Player move FEP+ higher up which I relayed.

I myself am not sure if the Player meant "Broke" as "Crash" or "Not functioning". I hope the Player responds on this detail.
Not sure if one of those other mods somehow deactivated Kensei's "Fine Control" which is my other thought.

For the Kensei Description being too long.
I am thinking that the last sentence should end with the word: "Weapons" instead of "Two Handed Swords and Polearms".
If this is still too long then I say cut off the sentence after the word: "Naginata".

@Epoch Sounds good. Feel free to fix and add at your pace. It provides time to thoroughly check on fixes and additions.
« Last Edit: June 02, 2019, 01:09:32 am by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: FEP+ April 2019 Update
« Reply #21 on: »


I just want to report a bug that was uncovered by a multiplayer Steam User with the Mongol Archer class crashing.

Very little detail was given hence I have asked for further notes from the player.

Spoiler (hover to show)
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: FEP+ April 2019 Update
« Reply #22 on: »
I also found a bug in the Ninja Thunder Clap skill. When the skill is ranked 14/15 then the skill gets a chance to cast Storm. However, when Storm is called and hits the opponent, the opponent is not affected by the damage / effect of the impact at all. What's more important is, players are actually exposed to damage / effects from Strom's hit.

Note:
This bug occurs in Original Far East & FEP+

 

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