I like...

anyone hash this out yet?
i actually did alot of it but my HDD ended up bombing on me and i lost like a week of work lol, got kinda defeated and left it alone, but i may come back and finish it off, really depends on how busy i get. since ive got a full time gig now
Ouch!!! that blows! well priorities!
no ones done anything else with it since?
I really like the idea of making a less spammy style character that uses a combo of Combat and summons... My True Ranger idea is basically the same thing... Nature magic, summon animals, bow and melee skills.
yea hasnt been touched in a while lol
the base mechanic is still intact and the skills for the 1st tree so its not that bad
the hardest part was creating the underlying mechanics since it required me to really stretch GUTS to its limits in terms of character and skill creation
download the file i attached in the OP and see how it is inside the editor, its not cooldown based at all and feels very different from playing anything else
I did

havent had a chance to get into it yet but im learning about all this. Getting involved here is really inspiring me

Thanks for that!
eyyy, ive been very slowly chipping away at this in my free time

almost done with the 2nd tree, ill just chuck this pv out
so some of you folks get excited about particles again
http://i.imgur.com/OX7tGYV.gifvps.
@Phanjam sorry for necro
@TwinkleToes the particles you make have no equal around here, is the double bow like an X a reference to Varus?

I'm glad you're still around, your particles are some of the eye candy of the forums
ey, thanks

and yea, partly from Varus
and the other inspiration is from Maplestory lol
Necros like this are ALWAYS welcome Twinkle!

Those FX literally blew me away!

Hey since we're kinda in a dry spell atm, would u like any help with this? Im good for about an hour per day of modding
hmmm, i have no idea how anyone can help lol, since i make stuff up as i go, my skill modding tends to be pretty complicated, for this particular project its more complicated than usual because of the underlying mechanics.
but if anyone wants, i can chuck out the raw files i have now, and you guys can look through it, to get a better idea of what im going to make up lol.
Well, if you want to share your work-in-progress with a smaller range of people (like just the active members), I made you
a board for this project over on Trello. It's okay if you don't want to use it - it doesn't take up much resources over there anyway
ey, thanks

ill use it for the sake of depositing secure copies online
dont want another HDD crash to halt progress like before.
very possible
but going backwards wont be as smooth, since you'll need to a layout that forces you backwards
instead of enabling <BOOL>MOVES_TO_TARGET:true
like whats used for the berserker's savage rush
or you could design the skill to move forward but fire backwards
a custom animation/s will have to be implemented for the whole concept though, so it doesn't look janky.