UPDATE :
- New special effect when Sindragosa dies and the CD has been raised to 1mn


I have the idea to give a little booster effect during Full Charge, by giving effect: "Increasing 3 rank for all skills (Active & Passive) that you have learned".
I got the idea of "Skill Shrines" found in the original game, which can boost skills temporarily. Also from this mod skill_potion.
I have the idea to give a little booster effect during Full Charge, by giving effect: "Increasing 3 rank for all skills (Active & Passive) that you have learned".
I got the idea of "Skill Shrines" found in the original game, which can boost skills temporarily. Also from this mod skill_potion.I considered the idea but finally i won't do it.
The problem is the charge bar would be less interesting at high level than before.

- The beam effect of the charge bar is less bright

- I've implemented 3 sets lvl 105 (one for each tree)

I thought you would give a different set of items for each category, but it turned out that the three used the same model. But it's okay.

By the way, can you change the position of holding a weapon for Death Scythe, because it's too above when he holds it?
I have an idea, what if you replace the effect on the armor set on "6 set armor" in Frost & Unholy. Because what I see when 6 sets of armor are collected it will have an additional effect of elemental (ice & poison) damage. I thing It might be good like this:
Frost = Frost aura, giving a cold which slows down the surrounding enemies
Unholy = Unholy aura, spread disease to every enemy around

The affix text is not very clear, the 6P effects don't do damage.
For the 6P frost armor you have 100% chance to freeze enemies when you strike them (that slow them down by 33%).
For the 6P unholy armor you have 100% chance to poison enemies when you strike them (that reduce armor and damage by 33%)
It's very powerful !
I won't make auras, sorry.



By the way, what will you do after this?
Will you try to fix & improve the Paladin (Crusader) Class Mod?

By the way, do you survive Elite Synergies with it ?





I almost forgot, I found the armor shoes on the Male Deathknight seemed to have a slight problem with texture. There is a line that connects the armor shoes. This also happens to the armor set shoes because the Male Deathknight's armor set (for lv 45) uses the same armor for the starter armor.
When trying to use other armor shoes this didn't happen.
And I've published the mod on Steam.![]()




