I really like this beam.




What's wrong with my beam ?![]()


I've uploaded a new version with all the faces and hairs, and added 4 pale skins with blue eyes for each gender.
Finally I've managed to handle the pupils.
There a few changes in 'Veteran of the 3rd War' and 'Bone Shield' to improve the survability.
I will see for the damage boost later.
In the female gender it seems that the pupils are all gone. Maybe because the standing style used makes her pupils disappear. Because this also happened to the Emberblade Class which has the same standing style as the Deathknight.
~ Maybe you can boost more HP Recovery to some skill like Death Strike, Boiling Blood & also passive skill Veteran of the 3rd War to improve the survability.
~ Also need to add effects to Passive skills, such as:
- % Chance to Break enemy Shield
- % Chance to Block enemy Attack
- Absorb MP
~ Undead Hounds, Gargoyles & Sindragosa skills need Ice Explosion when they disappear / die.
~ The Skill Murderous Efficiency might be used for pets and other Minions not only for Raise Dead & Army of Dead skills.
If it can be made in a passive way I wil add some in Precise Trikes. Do you have an example of that ?
On an other subject I would like to change the Living Blood skill into a toggle skill.
Do you have an example of a class that have toggle abilities ?
Quote~ Undead Hounds, Gargoyles & Sindragosa skills need Ice Explosion when they disappear / die.I have a technical issue to do that. I will ask for some help on Discord.


It's frustating.
The model I made is the only one where I managed to remove pupils.
I don'y know why it's working for this one and not for the others.
@Phanjam, @Vkoslak
Do you know how the eye pupils are working and how to remove them ?

You might be able to do it by making the pupil transparent and setting the material to allow alpha transparency.
I have tried the latest Deathknight Mod, there is a problem with the Living Blood Skill. The skill must be manually dragged to the slot box in order to use it. Unlike other skills you only need to Right Click the Mouse button to automatically enter the skill box slot.
By the way, the toggle skill in Living Blood it's works. You can set the On / Off skill, only by activating the skill again to turn it off.

I also want to ask, have you added explosive effects when they died / disappeared in the Summoning skill in the Frost Tab Skill? If it has been given, it seems that the effect doesn't work.
Also, thank you for adding the duration to the minions on Unholy Tab skill and giving extra boost to some skills, this is quite helpful to make you survive.
I've implemented explosions for ice minions (Thanks @Sch123 for the example).
I've raided the cooldwon for ice summons because whan you reinvoke them if makes the old ones explode (which can be strategical).
I've also add a silence effect to Dark Command.

Yeah I know what you mean, we can intentionally make Minions disappear to trigger the explosive effect. By increasing the duration of cooldown I think it's the right solution to reduce that "strategy" so it doesn't happen often. I feel it's like a hidden strategy to play, because not everyone will think the strategy like that.

I think I've done everything what I wanted to do, I'll try to add some sets and a few weapons now.





I found a small bug in the "Pillar of Frost" skill. When using these skills there will be a small icon that tells us the duration and effect of the skill that works. But there is an error notification of duration information, it should be 15 seconds but there are 3 seconds written there.
What if the "Pillar of Frost" skill also traps enemies so they can't get out of the area, so they can enter the "Pillar of Frost" area but can't get out. With them trapped we can combine them with Blood Falls and Summoning Minion skills.
Are you sure you don't add the "Chance to block attack" effect?

Also can you make light for Charge Beam not too bright, keep the light more gentle.
The idea for a Deathknight Weapon ...

I won't do that because it would block also you pet and minions (like the Embermage version).

The Frostmourne weapon took me a little time for obvious reasons.




