Khazad's Animation Combiner v2
June 25, 2016
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AnimCombiner.exe takes parameters for inputs and output, so basically open up a command prompt, "cd" into the directory where you've placed AnimCombine, and then run it from within the cmd window.
(Note by Phanjam - Khazad hasn't been active for a long while now, so hopes for a GUI version are very very dim

)
Usage example:
1. Place the .skeleton files of the animations you wnat to combine into your AnimCombiner folder
2. Convert them to their .XML equivalents using OgreXMLConverter
3. Open a cmd window and navigate to your AnimCombiner folder
4. Usage commands are as follows:
animcombine2.exe mergedanim.skeleton.xml input1.skeleton.xml input2.skeleton.xml
Where:
"mergedanim.skeleton.xml" is the name you want to use for your combine animation
"input1.skeleton.xml" is the first animation you want merged in
"input2.skeleton.xml" is the second animation you want merged in
Note the animations will be combined in the order they were specified.
You can specify up to 32 separate .skeleton.xml files to merge in.
The same animation can be specified more than once.
5. it'll display what it will do and then prompt you if that's correct and if you want to proceed.
6. Run the resulting mergedanim.skeleton.xml file through OgreXMLConverter again to get it back to a useable .skeleton file.
7. Edit your class' .ANIMATION file to include the [ANIMATION] and its [KEYS]. Should be good to go from here.
Adapted from Khazad's original post here:
http://torchmodders.com/forums/tl1cp-update-02/stuff-twinkle-wants-to-do/msg5605/#msg5605