on 24 Sep, 2018 13:39 in Modding Questions
on 14 Sep, 2018 05:50 in Modding Questions
Before I try it:You said I can add an affix to every player. But does an affix help in that case? As I wrote above you can neither set a range nor a target with an affix, so I can not add an "aura" to every player (that grants every player nearby extra HP). With an affix/effect I can only change the player with that affix directly (at least I think so). If this is true I would need to check within the loop "how many players are in x range? Then grant this single character this special affix (with HP bonus for ech player in range found)". But can I add code like this? And what are the commands?In the end a passive aura skill that is always active at every player, would be a better way, than making a endless loop that adds/removes an affix all the time if players are near. But if this is the only solution I might try.
on 13 Sep, 2018 16:45 in Modding Questions
But "a UI that is always visible" sounds strange? What is the purpose of the UI? And why I can't hide it?
on 13 Sep, 2018 12:06 in Modding Questions
Digging for 4 hours now through the GUTS thing... The "documentation" http://docs.runicgames.com/wiki/Main_Page does not help that much.. are there tutorials esepcially for editign/creating a skill?I think I already found out a lot. The Skill for example defines range, targets and requirements. The affix is a collection of different effects and you set the values for those effects. And Effects are the final thing that does something like changing HP or whatever.I also saw that you can add Afixes/Effects to the Units/Player and thought I could add an aura this way. But there seems to be no way to define range and targets (since this is done in skill). So even if I put eg the "StandardBattleAura" to the affixes (which does not show ingame for whatever reason) it still has no range and targets.So am I right the the only way of adding an aura that e.g increases max HP for every ally in range, has to be a new skill and must be chosen by the player? Or is there a way to make such a skill always active in the background?Btw I also tried to add a Embermage skill to the berserker, but it was not visible ingame, no clue why.
on 12 Sep, 2018 15:22 in Modding Questions
on 12 Sep, 2018 04:44 in Modding Questions
on 09 Sep, 2018 06:01 in Modding Questions