Okay, so that was incredibly fun and sort of productive, but let's get down to bidness. Gear+ Remove all restrictions on class weapons+ Create gear with no variation in stats for each class [e.g 200 armor for every Hexhunter chest piece instead of a range from 190 to 210; every axe does 210 dps]+ Add specialized affects to support builds [e.g +50 Strength +10% Chance to Dual-strike]+ Potion dispensers will be used instead of the General Goods Merchant for Delixirs and health/mana potions.+ Introduce gems to the General Goods Merchant that greatly affect statsSkillsHexhunter+ Add an immobilize to Bleed N' Burn and increase its cost/rechargeNightshade+ Remove Stun from AmbushSpellblade+ Increase recharges and mana costs for most skills, or decrease damage+ Increase damage of CycloneStormborn+ Decrease damage of Shieldbash+ Give greater incentive to invest skill points/greater jumps in between tiers+ Increase AoE of ThundercallMaps+ Continue progress on Dusty+ Create a map from the Clockwork boss room (perhaps other boss rooms as well?)Okay, now for some personal thoughts. After we've created a relatively balanced version, complete with the gear and the whole shabang, we should start working on the more crazy side of things. Stuff like crazy procs that shoot fireballs, cause absurd knockback, etc. That way we have a base to start from.Second, the general idea of armor ratings and damage:Stormborn 500 Armor between all piecesNightshade / Hexhunter400 Armor between all piecesSpellblade340 Armor between all piecesWeaponryMeleeSingle-handed: 200 dpsTwo-handed: 300dpsRangedSingle-handed: 160dpsTwo-handed: 210dpsSkill damage and balance:NOTE+ HP pools are about 1100+ Mana pools vary slightly, ~70 @ 5 focus and ~120 @ 85Big Costly SkillsThings like Bleed N' Burn on the Hexhunter and Stormswipe on the Stormborn should cost a lot and do a lot.A rough metric might be 1 mana = 10 damage @ melee and 1 mana = 6 damage @ range.Stuns & ImmobilizationNOTE+ Stun disables skills but allows movement+ Immobilize disables movement but allows skills1 second of stun = 2 seconds cooldown.So a 3 second stun takes 6 seconds to recharge, which I feel is pretty fair, considering the massive damage that can be done in 3 seconds.1 second of immobilize = 3 seconds cooldown + a high mana cost.Immobilization is extremely strong when taking into account combos, so imo it should be more costly than a Stun.Unique Defensive SkillsAn active block for the Stormborn. A teleport for the Nightshade. A hex swap [swap places with the target] for the Hexhunter. A huge mana knockback for the Spellblade.These should be granted at the start and have no greater tiers. Perhaps placed in a separate tree. No damage dealt by these skills. The cooldown should be 5 seconds for each.That about covers it for now. Let me know what you think.