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Messages - Kevin Boyle

Pages: [1] 2
1
Hi all,

I am almost done my new character class - The Titan.

Descended from the Gods, the Master of the battlefield uses brute strength along with elemental attacks, powerful spells and formidable summons to dominate his enemies.

Rest assured I have spent a lot of time making sure the Titan is a quality well balanced class that's SUPER fun to play and challenging at the same time.

A long with the new class there will be a new zone event for the starter village in Echo Pass called "Under Siege"

The only thing I am missing right now are passive weapon procs on hit for my Titan.

The reason I am posting here is because I can reverse engineer a skill if I can find it.

So, have you played a vanilla class or a modded class that has a proc on hit?

I just need to know the class and what the mod is called.

Thanks, and I'll be announcing the new class soon!

2
Modding Questions / Re: I can't find the layout for Echo Pass
« on: June 22, 2018, 09:27:06 pm »
Got it:

ACT1_Pass1

media/layouts/ACT1_PASS1/PASS_JD_A.layout

Now comes the fun part - trying to figure out how to actually place a mob inside the game.

I'll let you know how it goes :)


3
Modding Questions / I can't find the layout for Echo Pass
« on: June 22, 2018, 08:36:08 am »
I want to add monsters to just outside of the area of Echo Pass (the noob starting spawn area).

In order to edit which monsters spawn I believe I need to edit the layout for Echo Pass.

But I can't find it.

I can find the layout's out for all of the Act1, 2, 3 and Act4 villages but not for Echo Pass.

And from what I understand there is a randomness to what map will appear - something about having to use a "merge" function.

Anyone know where I can find the layout files for Echo Pass?

Thanks!


4
Modding Questions / Can I change out sound for an ability?
« on: June 19, 2018, 12:52:08 pm »

I have an ability the Magna Mace from the Embermage Class that I really like the animation of the hammer swing - but the sound is lacking and I would like to replace the sound file with something more "dramatic" and impactful.

Anyone with any hints or tips or guides that can help me in making this happen?

Thanks!


5

Yes thank you I know about UnitThemes - just wondering if there's an actual list or database of buff and debuff icons that show up on the player HUD while we are playing.

6
http://torchmodders.com/wiki/doku.php?id=affixes_and_effects_-_the_basics

Under ICON
"This sets what icon to use on the HUD while this effect is active on a character or monster. Particularly useful for things like bleeds or buffs."

In this link in Torchmodders Gyt talks about affixes and effects the basics (btw thanks Gyt - very helpful!) usually I "reverse engineer" to get my answers but I can't seem to find any examples of this in any of the affixes I have.

Is there a list somewhere?

Thanks!

7
Modding Questions / Re: re: Skill icon not graying out...
« on: June 18, 2018, 09:15:13 am »
Yah, I've pretty well given up on it - it's just a small glitch.

I tend to be a perfectionist...

8
Modding Questions / Re: re: Skill icon not graying out...
« on: June 15, 2018, 06:47:00 am »

Unfortunately did not correct.

I also went into GUTS and under the player skill panel made sure that Level was at 0 and that Req Level was at -1

9
Modding Questions / re: Skill icon not graying out...
« on: June 14, 2018, 10:34:08 pm »

Hi all,

I have 2 skill icons that will not gray out - currently they have no skill points assigned to them.

They are both vanilla skill icons.

One is the Ravage icon from Beserker and the other is the icon for Fusillade.

This is the string code I am using;

<STRING>SKILL_ICON_INACTIVE:skillicon_fusillade_gray

I am simply copy pasting from the vanilla skill over to my DAT.

Thoughts?




10
Lord Nyriox's Playground / Re: [SPAWNCLASS] Rapid Starting Equipment
« on: June 12, 2018, 10:59:46 pm »
Awesome mod!

LOVE it!

Thank you - much appreciation @Lord Nyriox!

11
Hi all!

@Vkoslak what an awesome idea!

I think the beginning of the guide should be as simple as;
- how to find an existing animation - and it's associated files
- how to start with an existing animation
- how to add or modify to an existing animation.
- how to do basic things like change colors
- how to change the size.

And maybe you can help me with where I am stuck - I am using GUTS to edit and existing animation that I really like.

I would like to extend how long the animation exists. Currently it lasts about 2 secs.

I would like to make the animation 4 secs long - so it looks like the ground is burning underneath the mobs after I cast a fire spell and I can give them a fire dot.

I am currently editing/modifying emitduration in the particle UI of GUTS.

But after I save and go into the UI to test it out - the animation duration does not match what it is in the particle UI.

Thoughts?

and the guide is a GREAT idea btw - I would definitely use it!



12
Yah I wrote this post before we chatted.

You can delete post :)

13

Hi all,

I am trying to add a running speed buff to an already existing skill.

It's not working for some reason - adding affixes to other skills doesn't seem to be a problem - except for this skill.

1/ The skill is originally one that I cloned from The Dragoon class mod by Thorf.

The skill is called Lightning Aura - it's basically a lightning proc that hits any mobs that come close to you for a set duration.

I would like to add a run speed buff to it.

So I have found the skill in my GUTS Affix

dragoon_lightningaura

The skill works for me.

So I have tried to add the affix;

PERCENT SPEED
Activation: Dynamic
MIN 20
MAX 20
Duration 60
Level
Use Graph 0

Any thoughts on why when I cast the spell and I open up my character info tab the run speed is not showing any changes - yet all of the other spells effects are working?

Thanks!



14
I got it!

Thanks so much - your post really helped me nail down what files I missed!

15
Awesome thank you so much!

I finally got the right icon and the ability to add skill points as I level.

But no skill animation - still working on that :)

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