News:

SMFNew Installed

+-+-

User+-

Welcome, Guest.
Please login or register.
 
 
 

Login with your social network

Forgot your password?

Site Stats+-

Members
Total Members: 728
Latest: Cho
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 10932
Total Topics: 795
Most Online Today: 103
Most Online Ever: 854
(September 18, 2024, 07:49:37 am)
Users Online
Members: 0
Guests: 131
Total: 131

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Awkward

Pages: [1] 2 3
1
Tips & Tools / Which tools can be useful
« on: July 30, 2022, 06:51:30 am »
Subj.
At this moment, which tools we needs? i guess, model version converters and Blender expotr/import still useful but except them?

2
Tips & Tools / Re: [Tool] another localization tool
« on: May 30, 2020, 01:04:14 pm »
New changes:

Process tag "DESCRIPTION" not as <TRANSLATE> type only but as <STRING> too
fixed possible crash on some unuseful dialog

3
Tips & Tools / Re: [Tool] another localization tool
« on: May 12, 2020, 10:29:37 pm »
fresh update:
Hint for "notes" added
"build" toolbar button created
Addon files accepts paths
exported file name finished by '_exported'
"Reopen projects at start" option added
Export don't includes non-translated lines now
ignoring source lines just with parameters without text
Parameter/color insert in edit window

4
Help Wanted / Re: Need Help: Getting Translation into game
« on: May 09, 2020, 10:12:16 am »
you can download it from yandex.disk service
here is my thread http://torchmodders.com/forums/tips-tools/(tool)-another-localization-tool/
links on latest tool version in first post.
how to use...
1 - unpack mod
2 - start that tool (change some options before, if needs)
3 - Ctrl-N for text lines generate (choose mod folder there)
4 - scan files
5 - save file after scan complete.
when scan complete, you will see table with file of text, tag, source text, checkboxes to mark translated text as partially translated, empty column - place for translation.

STRONGLY recommended to keep somethere TRANSLATION.DAT file from game directory with your language (if it presents) or from mod with game translation.
guts: create new project, set the name. then make directory for translation file - all text placed into TRANSLATION.DAT always, check how other mods do it. place your translation file and compile mod.

I hope, you will understands how to do it all properly by yourself :(

5
Tips & Tools / Re: [Tool] another localization tool
« on: April 09, 2020, 11:54:09 pm »
new update:
removed notes resort after new note adding
new button - check translation for punctuation at the end of line

6
Help Wanted / Re: Need Help: Getting Translation into game
« on: March 17, 2020, 01:43:25 pm »
it was almost one year ago. and that steam modder still online. interesting, he got answer?

7
Tips & Tools / Re: [Tool] another localization tool
« on: March 13, 2020, 02:18:18 pm »
open wrong file error messages added
scan process can be cancelled by esc
program localization moved to 'languages' directory
added changing program language on the fly
adds language code to file name at first save
several online translators added

8
Tips & Tools / Re: [Tool] another localization tool
« on: March 07, 2020, 03:23:14 am »
i think, most of modders, especially who made localization, must to know.
shortly: when you produce final file, need to rename it to TRANSLATION.DAT and place to directory as in main game.
if you unpack main game PAK file by GUTS, it will be inside MEDIA direcotory..
Ummm...
for me, it
G:\Games\Torchlight 2\MEDIA\TRANSLATIONS\RUSSIAN\RATRANSLATION.DAT
before, i made empty mod, named dummy.
so, all i did, just created directories and file inside:
G:\Games\Torchlight 2\mods\dummy\media\TRANSLATIONS\RUSSIAN\TRANSLATION.DAT
then build mod and added to mod list at first position.
of course, if need to add unimplemented language, you will need to make additional file like
G:\Games\Torchlight 2\MEDIA\TRANSLATIONS\RUSSIAN.DAT
with content
[LANGUAGE]
   <STRING>DISPLAYNAME:Pусский
   <STRING>NAME:RUSSIAN
   <INTEGER>AUDIO_TRACK:3
   <STRING>TRANSLATIONFILE:MEDIA/TRANSLATIONS/RUSSIAN/TRANSLATION.dat
   <INTEGER>ID:2
   [FOLDERPAIR]
      <STRING>ORIGINAL:MEDIA/UI/
      <STRING>TRANSLATED:MEDIA/TRANSLATIONS/RUSSIAN/UI/
   [/FOLDERPAIR]
   [FOLDERPAIR]
      <STRING>ORIGINAL:MEDIA/
      <STRING>TRANSLATED:MEDIA/TRANSLATIONS/RUSSIAN/RANDOMNAMES/
   [/FOLDERPAIR]
[/LANGUAGE]

THAT JUST EXISTING GAME EXAMPLE

sorry, i not too PRO in documentation writing. I hope, Kva3imoda can describe it better.

PS. almost implemented separated code for different internet translation services, not yandex only, will add to program soon.

9
Tips & Tools / Re: [Tool] another localization tool
« on: March 04, 2020, 02:18:04 pm »
What you mean g converted?
I spent time by writing program. Sometime I just trying to translate mods to Russian. I posted ghat changes on Russian forum usually. Anyway, first post have link to archive with ready translations (separate files).

10
Tips & Tools / Re: [Tool] another localization tool
« on: March 02, 2020, 09:50:43 am »
Updated program. Shortly:
no ref = hide columns,disable button
ref: root dir saved
config processing changed from custom to standard class
"About" text changed
'Build' (Ctrl-B hotkey) mode added. Build translation from default file and files from Import directory
Delete "Keep Space at the end" setting
Show '~' as mark if original text ends by space
Show source file with doubleclick on file/tag column (Alt-S hotkey)

11
Modding Questions / Re: % to cast spell in a Set Bonus
« on: February 20, 2020, 01:08:27 am »
did you tried several skills? maybe your class can't canst choosen skill even manually?

12
Mod Showcase / Re: Lightbringer Mod (Paladin)
« on: February 11, 2020, 10:05:58 am »
look Varian Classes thread , how changelog made there. OR you can write changelong in separate post with links in 1st post. NVM, it your mod - your decisions.

...damn, looks like i need to share more contacts in my profile...

13
Mod Showcase / Re: Lightbringer Mod (Paladin)
« on: February 11, 2020, 06:25:37 am »
Why hard? even if you lazy to write from empty, you always can copy from there: https://steamcommunity.com/sharedfiles/filedetails/changelog/1765628642 and make new post here OR modify any existing.

PS. Ough! You post 0.9 update already!...

PPS. Looks like i didn't has this mode separated, just in Variant Classes, so, didn't has 100% translation. That make my work even easier in future (no need to keep 2 or more different versions) ^_^

14
Mod Showcase / Re: Lightbringer Mod (Paladin)
« on: February 08, 2020, 11:45:36 am »
I don't know really. If peple have internet, they can go to first post of this thread, then go to steam and read changelog there. So, you can post it there if you want but it not 100% necesary if you upload mod to steam only (but can be nice anyway). What about me, i worries much more about texts of that mod (for russian localization purposes).. But really, i tired to translate amny of mods already coz my english is not so good.
Well, after reading changelog (but not downloading yet - not steam game version) i thinks what my program will change it translation automatically, so it can be done later. Anyway, thanks what you post announce there (coz else i can not to know about it).
Sad but last 1,5 months i was busy with program and didn't play at all (except Freecell game on my phone)

15
Mod Showcase / Re: Lightbringer Mod (Paladin)
« on: February 07, 2020, 01:25:44 am »
nice to see! btw, can i see stream TL2 updates without subscribing on every author? looks like i can see just NEW mods :(
and yet... did you upload mod somethere else than steam only?

Pages: [1] 2 3

Recent Topics+-