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« on: November 17, 2019, 05:15:38 pm »
Hello! I'm a very new modder with a desire to customize the Embermage class for my personal use. The basic premise is to convert three embermage skills into minion summoning skills, along with supporting two passive skills. I've tried going through and reverse engineering skills in GUTS, but I honestly have no idea what I'm doing. Any help offered would be greatly appreciated, and thank you in advance!
Here's the current concept:
Fire Golems (Replace Firebombs): Summon two fire golems at attack enemies and set them on fire.
Level 1 - 15: +% Damage, +% Attack Speed
- Level 5: Summon an additional fire golem.
- Level 10: Summon an additional fire golem.
- Level 15: Summon an additional fire golem.
Ice Golem (Replace Elemental Boon): Summon a hardy ice golem to buff and heal you.
Level 1 - 15: +% Armor, +% Health
- Level 5: The ice golem gains a protective aura, increasing the elemental resistances of nearby allies.
- Level 10: The protective aura now regenerates health.
- Level 15: The protective aura becomes stronger.
Lightning Golem (Replace Shocking Burst): Summon a lightning golem to attack and stun your enemies.
Level 1 - 15: +% Damage, +% Chance to Stun
- Level 5: The lightning golem deals greater damage.
- Level 10: The lightning golem gains a powerful AoE spell.
- Level 15: Summon an additional lightning golem.
Elemental Encasement (Replace Frozen Fate): Encase your golems with protective energy, increasing thier armor and health.
Level 1 - 15: +% Armor, +% Health
Elemental Surge (Replace Wand Chaos): Send elemental energy surging through your golems, increasing their power and attack speed.
Level 1 - 15: +% Damage, +% Attack Speed