on 12 Dec, 2017 00:29 in Kva3imoda's Playground
Looks like I've rested enough now and I can work a little. Now I'm working on my new idea - the mad scientist Wilson. This character you can meet in the game Don't Starve.I took some arts and fan arts:Spoiler (hover to show)
As you can see, the main feature of this character - it is a hairstyle. I started working in this direction.
I love Don't Starve, and I love this. Awesome!
on 07 Dec, 2017 22:54 in Roles & Destinies Concept
on 05 Dec, 2017 05:15 in Modding Questions
on 04 Dec, 2017 23:30 in Modding Questions
This is minehttp://www.mediafire.com/file/koh3alyk5jeydgy/UA_TF.rar
on 04 Dec, 2017 08:53 in Actual Gameplay Feedback
on 04 Dec, 2017 08:37 in Modding Questions
Or maybe the freeze is from your 1st attempt to merge the mods. Did you try creating a new character using your 2nd repack mod?Also what kind of freeze are you seeing? Is it the character has no animations but can move around the screen? Or it can't even change position?EDITAbout your first merge attempt - if you noticed from @Viz 's last post, he made choices for which mod files would overwrite the files of the other mod per feature. So it's not just a simple one-time merge; you have to decide whch features you want to keep, take note which mod is giving those features and then merge that mod on top of the other. And it can be different from feature to feature.Yeah. I wil explain it clearly
About the merging mod, firstly I unpack two mods, delete all the .bindat and .binlayout and raw file. Then copy all the file from Torchfun to UA (call it folder 1), but deny all the overwrite, then use the WinMerge to compare the leftover file (call it folder 2) with folder 1 and choose what I want to use. Almost the thing I merge is the SPAWNCLASS, WEAPON DAMAGE, LEVEL, ITEM NAME, RATE, DUNGEON LEVEL, QUEST LEVEL and no layout combine (I don't know how to and there is just one file conflict is town 1 and I choose to use UA's one)And the result is my character (new clearly) is stand ,I don't think freeze is right, just can't move, it "sits still". If you want to try I can send you my mod merge file to try.When I stuck at fixing my merge of two mods, I have deleted all character, delete the game and GUTS too.After downloading Viz version, it works like a charm, then I unpack it, delete all the .bindat and .binlayout file and raw file too (it's hard working and it takes really long time). Try to find what is the difference between his and mine? Still stuck because I don't think my merge destroys something "important"Then I build the the Viz ver again, nothing change and "Wala" character stucks like above.So the final resultMy mod merging: Sit stillViz ver Viz build: AwesomeViz ver I build: Sit still
on 04 Dec, 2017 00:34 in Modding Questions
But I found a weird problemWhen I create merge myself and using GUTS to build, my character can't moveI think it's my mistake when merge DAT file, etcBut when I extract your MOD and combine without changing anything (except I deleted all the .BINDAT and .BINLAYOUT file) and build it, my character can't move tooSo I don't understand, it's wrong with my merge file or GUTS?I have tried to uninstall and install TL II and GUTS too, but nothing changed
on 29 Nov, 2017 15:58 in Modding Questions
on 29 Nov, 2017 04:44 in Modding Questions
on 28 Nov, 2017 09:50 in Modding Questions
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on 27 Nov, 2017 09:49 in Skills Masteries Classless Concept
Manta Style, Morbid Mask, Boots of Speed, Crytalys,..Your work is becoming brilliant day by dayThis makes my day LOL
on 27 Nov, 2017 09:25 in Skills Expansion Mod
And do you think about make some dual passive like Akimbo for all dual melee weapon?5. Is the 52-skill-only just apply for default class? With mod class can we clone the tab and skill to more than 52I ask this question because the Classy Classes Mod on Steam is like clone all the tab skill into each class and it works.I want to ask some question personally about the conflict of Classy Mod but I don't think I should ask hereI'm sorry for my bad English!P/s: I am seeking a Fist-used Class build around the Passive Skills so I am very interested with your Berserker. P/s 1: I have tried to clone page 5 to page 6 and change the skill to some passive skills, if you want to test just tell me, hmm I do it for personal only...
on 17 Nov, 2017 12:12 in Modding Questions
on 13 Nov, 2017 04:41 in Skills Masteries Classless Concept
on 10 Nov, 2017 03:53 in Skills Masteries Classless Concept