#2 Re: Blender Addon
on 27 Aug, 2017 02:24 in 3D Modelling & Animation
Btw. I added wardrobe export, monster export and animation export.I did not do much testing (only on Ubuntu) and mostly compared the xml input files with their corresponding output files, and tested export and reimport. Notes: You should save your blends before exporting and revert them after export because the mesh will be altered (polygons to trianges, uv split - tris to quads and remove doubles will reverse this)If you start anything from scratch you should rotate your objects by 90 degrees around the x-axis.You might use monster export for anything with a skeleton, that only uses a shared vertexbuffer. NPCs i.e. should also work.