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Variant Classes Mod / Re: Variant Classes
« on: June 17, 2017, 08:20:02 am »
Darklite - Seems to be working properly, not sure about the balance on it as the summons seem to permanent. Also are the various abilities like Malevolence meant to hurt the user?
Dark Noxmer - Testable abilities tested in world and on dummy. All statics showing right, atk speed buff visible, damage skills working and scaling with abilities and weapon changes.
Tenebris - testables tested in world and dummy. Passives and statics working, procs working, couple of things no way to see if working or not.
Dragoon - tested in world and dummy. all statics and passives tested, combo timing checked, maybe just me not used to lvl 100 but some abilities seem quite high damage.
Dread Pirate - Tested in World and Dummy. Statics and passives applying fine including weapon reqs, bosun summon checked and tier conditions working right, not sure about balance but the class seems fun.
Right, gonna keep going with my Elite Cannon/Summons build and see if it handles solidly past act 1.
Dark Noxmer - Testable abilities tested in world and on dummy. All statics showing right, atk speed buff visible, damage skills working and scaling with abilities and weapon changes.
Tenebris - testables tested in world and dummy. Passives and statics working, procs working, couple of things no way to see if working or not.
Dragoon - tested in world and dummy. all statics and passives tested, combo timing checked, maybe just me not used to lvl 100 but some abilities seem quite high damage.
Dread Pirate - Tested in World and Dummy. Statics and passives applying fine including weapon reqs, bosun summon checked and tier conditions working right, not sure about balance but the class seems fun.
Right, gonna keep going with my Elite Cannon/Summons build and see if it handles solidly past act 1.



