Emberdrake Project SuspendedI realize now that I had made a significant miscalculation, when I insisted on making the
Emberdrake class my first TL2 mod.
In particular, there is not really much of a "central theme" to the class, as of this moment. It fights like Ordrak on steroids, dies like a wuss (in casual mode no less), and needs serious debugging on every single one of its skills—all because I was clueless about TL modding when I dreamed it up.
I am seriously considering rebuilding the whole class project from scratch—because that would truly be easier than trying to manually fix the million and two things I managed to break in my cluelessness.
Lore-wise, the class is a mess as well. When I started the class concept, I had barely read any official TL2 lore (let alone actually played the game), and thought I could tie my concept in to random half-understood snippets. At no time was this more apparent than when I tried to defend my ideas against
@Kva3imoda, perfectionist and lore nut—and managed to somehow sound more deranged than clever.
Effective immediately, I am
suspending the Emberdrake project, in favor of developing some variation on the concept that integrates properly with both gameplay and lore.
If you have any ideas on how to
believably frame a playable dragon in TL lore…now is the time to bring it up.