on 22 Mar, 2016 17:36 in Modding Questions
it was the one to rule them all... it doesnt hit anything anymore.
it has piercing... and now it just passes through mobs without damage... *sigh* Im sure Ill get it eventually... 10 minutes to rebuild it and just use the particles I made.I swear GUTS is messing with me!
on 20 Mar, 2016 11:52 in Modding Questions
Ive been buggering around with the animation trying to make a bunch of specialized effects for various missiles. After a few hours of tweaking and saving and tweaking and saving etc I then reload guts to check if its all working correctly... load up the layouts or the missile resource etc... and... POOF!
they are empty!!???Now if I go to the files themselves and look at them there is everything as far as I can tell.Meaning these save files exist!I can open them in a text editor etc.try and load them... and... there is nothing in the layout... I mean NOTHING. Not a hole bc a hole would be something but... NO things.
on 18 Mar, 2016 20:50 in Modding Questions
@lolesch has added me as a contributor to his huntsman class and he has done some amazing art and working on implementing his work into this is going to be a real privilege.As far as healing is concerned though I definitely dont want anything to be to powerful. So I will try and implement it really lightly. Rangers were never a viable option for alternative heals in most games that featured them. The idea of working the outlander % scale into it I think is do able. I do intend on making this class have a lot of group support elements though. A little healing can go a long way and here I find... asking the right questions does too.
on 18 Mar, 2016 10:32 in Modding Questions
I'll work on it. What I intend with the healing thing is that the SKILL BONUS effect will increase a hidden passive or two that will directly effect the two healing spells I intend to implement. So yeah as I see what youre saying is I can probably do this without using the SKILL BONUS effect.
on 17 Mar, 2016 17:45 in Modding Questions
I think if I get this correctly It might be easier to make a stat that calls a hidden passive that effects a hidden passive that effects the total damage of all the spells that this class has that do damage.issue is I need to make it boost healing spells too... need help guys. Basically I need to make an affix that activates when the chargebar is totally full. This affix will boost the damage of the spells in the spell tree.I also need the healing abilities of the same tree to go up as the chargebar fills up. HELLLLPPPP I think brainmelt has taken full effect... I need to take a break for the night. work on some easy stuff for a while. e
on 17 Mar, 2016 16:59 in Modding Questions
One question though... I have been beating myself senseless trying to figure this one thing out.In the affix editor as an [EFFECT] there is an ability to add bonus to skill. I have looked into the effect menu of guts and although it seems like the fields are editable it also seems like there are no backup/clone/create new buttons. I will make a backup first I guess? If I can just figure out where they actually are.... seems maybe theyre hidden? Well... GUTS! You have done it again. Similar to setting up a resource file for a skill there seems to be no way to easily locate and modify the file that tells this [EFFECT] what the frick it is supposed to do... if anyone can answer this easily I will be ass deep in my MEDIA folder rummaging around like a rabid squirrel for a few more hours till I figure out where Runic thought would be a good place to hide the function of this little gem.
Edit:This may have what im looking for!! Edit:Grrrr not quite.... I can modify the effectlist.dat butttt I feel dirty afterwards and Im to scared to tell anyone.
on 17 Mar, 2016 07:05 in Modding Questions
on 16 Mar, 2016 15:55 in Say Hello
glad to be here! I am. mhmm.
on 16 Mar, 2016 12:55 in Mod Showcase
havent had a chance to get into it yet but im learning about all this. Getting involved here is really inspiring me
Thanks for that!
on 16 Mar, 2016 12:25 in Lolesch's Playground
I hope maybe I can use your icons or even inspire some of you to help out on this one
on 16 Mar, 2016 11:38 in Modding Questions
Fiercely scouring the web to no avail... I am not really daunted by the complications of the chargebar I think I can get a handle on it but I need a boost to get me pointed in the right direction on this one. Ive seen some pretty cool custom bars out there so I know this is a real thing
<3 Thanks in advance!Edit: Ok found unituniquemenus.... Now at least I have something to work with! Wooo! And while we are on the topic of UI is there a detailed method of creating working texturesheets? I have resorted to just copying the existing ones and then altering the images and creating new names etc... but I dont think this is a real solution as I believe this will also still alter the base files call to the image... ie now the base classes will use whatever I changed the image too... I have run into some problems with using local files as it will kick out an error saying that its an invalid value or something. like setting rollovers for tabs. even if ON works for one image it fails to work on the second one even if I make new file etc.
on 16 Mar, 2016 11:31 in Lolesch's Playground
These Icons Are awesome! Need!!!
Sent Pm!
on 16 Mar, 2016 09:21 in Modding Questions
Guys im tingling all over!
Thank you immensely this is going to help massively!
on 15 Mar, 2016 22:54 in Mod Showcase
on 15 Mar, 2016 22:40 in Modding Questions
One more question:I really want the arrow to arc to the target... but if I aim to close it just dies in the middle of its arc and then drops the aoe. Non-Steam Download