on 18 May, 2016 11:03 in Modding Questions
Well there's also a more mundane idea to use this feature for monster cosmetics only.
on 16 May, 2016 11:38 in Modding Questions
I think it's what is Spawnclass section of Equipment is for, isn't it? But can I actually make them drop the weapon they hold when they die? There's a DROPONDEATH flag, but I don't want these items dropping from me on my death. Would the only option be cloning the monster, changing equipment and treasures accordingly? Any thoughts?Also, what's a Wardrobe? Always puzzled me.
on 10 May, 2016 12:09 in Modding Questions
on 03 Jan, 2016 07:54 in Modding Questions
This idea had come to my mind before, but I haven't tried working with meshes, yet. You mean using a ring (item) mesh? I assumed it would be rather crude, isn't it?
on 03 Jan, 2016 06:26 in Modding Questions
Well, I suppose the timeline doesn`t work that way. I don`t remember the timeline in any particle.This can be done using standard Geometry Rotator?As far as I know, Geometry Rotator only works if you use a mesh.
on 03 Jan, 2016 02:08 in Modding Questions
on 02 Jan, 2016 04:56 in Modding Questions
Hello. Why, it's a nice workaround actually. But I'd already considered that one before. If it was a fixed duration spell if would've worked fine, but it's a shieldbuffer, which can expire before spell duration ends, therefore I have to attach a unit theme to the affix itself. Unit themes won't accept a "normal" layout, at least I wasn't able to do it before.
on 01 Jan, 2016 09:42 in Modding Questions
on 19 Oct, 2015 14:15 in TL2 Item Patch - Public Board
on 16 Oct, 2015 22:23 in TL2 Item Patch - Public Board
P.P.S. Oh, first post. Hi, everyone!
EDIT: yes, and depending on how the game engine interprets stuff your idea may or may not lead to fatal error, since you're basically giving more armor per armor, so every update could cause your armor to increase uncontrollably. I haven't tried it though.