on 03 Jun, 2016 07:22 in Modding Discussions
on 12 Oct, 2015 14:20 in TL1 Armors Wardrobe Mod
on 11 Oct, 2015 08:21 in Mod Showcase
on 07 Oct, 2015 07:32 in Mod Showcase
It works now! Thanks so much! ( This is what I get for deleting lines before knowing what they do >.< .. sorry)Gunna do an update to give him some fire spells, then rig another Pokemon soon <3
on 07 Oct, 2015 04:14 in Mod Showcase
on 07 Oct, 2015 04:08 in Mod Showcase
on 07 Oct, 2015 03:59 in Mod Showcase
(Made sure the animation worked too by taking away the skill from the pet.dat file, it used the attack animation like normal)Maybe something is wrong with my .animation file? Could I be missing some floats/strings?Code: [Select][ANIMATIONS] [ANIMATION] <STRING>FILE:attack1.skeleton <STRING>NAME:Attack1 <FLOAT>DURATION:1 [/ANIMATION] [ANIMATION] <STRING>FILE:fidget1.skeleton <STRING>NAME:Fidget1 <FLOAT>DURATION:3.6 [/ANIMATION] [ANIMATION] <STRING>FILE:hit.skeleton <STRING>NAME:Hit <FLOAT>DURATION:1 [/ANIMATION] [ANIMATION] <STRING>FILE:idle.skeleton <STRING>NAME:Idle <FLOAT>DURATION:5 [/ANIMATION] [ANIMATION] <STRING>FILE:TL2_ACRCANINE.skeleton <STRING>NAME:Bind <FLOAT>DURATION:1 [/ANIMATION] [ANIMATION] <STRING>FILE:run.skeleton <STRING>NAME:Run <FLOAT>DURATION:1 [/ANIMATION] [ANIMATION] <STRING>FILE:walk.skeleton <STRING>NAME:Walk <FLOAT>DURATION:1 [/ANIMATION][/ANIMATIONS]New Pet DATCode: [Select][SKILL] <STRING>NAME:ARCFIREBALL6 <STRING>SKILL_TYPE:OFFENSIVE <STRING>ACTIVATION_TYPE:NORMAL <STRING>TARGET_ALIGNMENT:EVIL <STRING>ANIMATION:Attack1 <FLOAT>RANGE:10 .....Etc etc.Thank you again, I'm starting to think it might be something to do with the model itself TwT
on 07 Oct, 2015 01:12 in Mod Showcase
It seems like it want to do it but then it stops half way, like it's about to warmup/sneeze a fireball but it stops xDhttps://www.youtube.com/watch?v=WBOfTLiC4ZU&feature=youtu.beThis happens with every skill it seemsHere's the code-lingoThe "Pet.DAT"Code: [Select][UNIT] <STRING>BASEFILE:media/units/monsters/petbase.dat <STRING>UNITTYPE:STARTING PET <STRING>NAME:TL2_ACRCANINE <TRANSLATE>DISPLAYNAME:Arcanine <STRING>RESOURCEDIRECTORY:media\models\Pets\TL2_ACRCANINE <STRING>MESHFILE:TL2_ACRCANINE <STRING>ICON:TL2_ACRCANINEicon <STRING>ICONLIT:TL2_ACRCANINEiconhover <STRING>ICONSELECTED:TL2_ACRCANINEiconselected <STRING>ARMOR_GRAPH:Armor_Minion_byLevel <STRING>DAMAGE_GRAPH:Damage_Minion_byLevel <STRING>HEALTH_GRAPH:Health_Minion_byLevel <FLOAT>ATTACK_RANGE:3 <BOOL>NO_UNARMED_ATTACKS:true <FLOAT>MINHP:165 <FLOAT>MAXHP:165 <INTEGER>ARMOR_PHYSICAL:100 <INTEGER>ARMOR:100 <INTEGER>ARMOR_FIRE:300 <INTEGER>ARMOR_ICE:30 <INTEGER>ARMOR_ELECTRIC:75 <INTEGER>ARMOR_POISON:75 <STRING>AITYPE:NORMAL <INTEGER>MINDAMAGE:63 <INTEGER>MAXDAMAGE:83 <FLOAT>SIGHT_RADIUS:30 <FLOAT>WALKINGSPEED:1.3 <FLOAT>RUNNINGSPEED:6.2 <FLOAT>ATTACKSPEED:100 <FLOAT>REACH_BONUS:2 <INTEGER>RARITY:0 <FLOAT>SCALE:0.2 <BOOL>CANMATCHSPEED:true <STRING>STRIKE_SOUND:DogBite <STRING>IDLE_SOUND:PETWOLFIDLE <STRING>ROAR_SOUND:PETWOLFATTACK <STRING>MISS_SOUND:Miss <STRING>STEP_SOUND:FootstepDog <STRING>PARTICLE_GETHIT:media/particles/monsters/player/hit.layout <BOOL>INVINCIBLE:true <STRING>UNIT_GUID:-2801343070877719951 <FLOAT>DAMAGE_REACT_RADIUS:20 <STRING>PARTICLE_TELEPORT:MEDIA/PARTICLES/EVENTS/PLAYERTELEPORT.LAYOUT <STRING>PARTICLE_DESUMMON:MEDIA/PARTICLES/EVENTS/PLAYERTRANSFORM.LAYOUT <FLOAT>RUN_ANIM_MULT:0.1 <FLOAT>WALK_ANIM_MULT:0.1 <STRING>INJURE_SOUND:PETWOLFGETHIT <STRING>DAMAGETYPE:FIRE <INTEGER>DAMAGE_FIRE:100 <FLOAT>TURN_RATE:5 [TEXTURE_OVERRIDE_LIST] <STRING>TEXTURE:media/models/pets/ARCANINE/Slycan_Arcanine.DDS [/TEXTURE_OVERRIDE_LIST] [UNITTHEMES] <STRING>THEME:ARCBURNING [/UNITTHEMES] [SKILL] <STRING>NAME:ARCFIREBALL6 <INTEGER>LEVEL:-1 <INTEGER>CHANCE:100 [/SKILL][/UNIT]The "Skill.Dat"Code: [Select][SKILL] <STRING>NAME:ARCFIREBALL6 <STRING>SKILL_TYPE:OFFENSIVE <STRING>ACTIVATION_TYPE:NORMAL <STRING>TARGET_ALIGNMENT:EVIL <FLOAT>RANGE:10 <FLOAT>MANACOST:13 <INTEGER>COOLDOWNMS:5000 <FLOAT>TURNRATEOVERRIDE:-1 <INTEGER>MONSTERCOOLDOWNMS:7000 <INTEGER>CHANCE:100 <INTEGER64>UNIQUE_GUID:7711096694329512448 [LEVEL1] [EVENT_START] <STRING>FILE:media/skills/shared/fireball/fireballwarmup.layout <BOOL>ATTACHES:true [/EVENT_START] [EVENT_TRIGGER] <STRING>FILE:media/skills/shared/fireball/fireball.layout [AFFIXES] <INTEGER>AFFIXLEVEL:8 <STRING>AFFIX:SPELL_FIREBALL [/AFFIXES] [/EVENT_TRIGGER] [/LEVEL1][/SKILL]Thanks ahead of time ^^'' I'm not sure what I'm doing wrong.
on 05 Oct, 2015 18:25 in Mod Showcase
!We're always willing to help, just be patient bcos sometimes everyone is busy with RL. Also look through our wiki for tutorials - i know thers one in there about auras
Thank you, I'll check that out too
on 05 Oct, 2015 17:57 in Mod Showcase
Thank you so much Anarch16sync <3
on 05 Oct, 2015 15:10 in Mod Showcase
- What skills are pets able to use in there .Dat file? I've figured out quickly skills don't work the same as they did in TL1, or they are just slightly different and I'm over thinking it? For sample I gave Arcanine this skill from the Basilisk, but it only triggers every once in awhile.Code: [Select] [SKILL] <STRING>NAME:BASILISKFIREBREATH <INTEGER>LEVEL_REQUIRED:-1 <INTEGER>CHANCE:100 [/SKILL]So in short I'm wondering if there's a way to basically have pets use skills already in game, and how do I know which ones will actually work for pets consistently?
on 05 Oct, 2015 14:34 in Mod Showcase
Steam Download : http://steamcommunity.com/sharedfiles/filedetails/?id=529811365This mod will is based on an old Pokemon Pet mod I made back in Torchlight 1(Video of a dude playing the old TL1 version) https://www.youtube.com/watch?v=SwlfdK8iLdAI've gotten better with modeling programs and texturing since then (:I was suggested by a steam user named Anarch16Sync to check out this forum to help enhance my Torchlight 2 modding since this is my first mod. I'm glance threw some of the post here to see if I can figure out how to add passive spells to these Pokemon, I don't want to annoy anyone if there's an obvious answer lol. still may have a few questions though. Thanks ahead of time!-----------------------------------Pokemon Pets Mod: Adds New Pokemon Starter Pets into Torchlight2 - My first TL2 mod, be gentle <3
- Only Arcanine at the moment, more soon. - Figuring out Skills, Auras, Passives, Spells, etc. - Want to make a vendor that sales Poke' BallsThanks for trying it out, more soon, please give me feedback ^_^