Where do I find/change the MainMenu-animation?You set that in the unit .DAT file for your class, using the line:
Under Units - Players - MyClass - Wardrobe I preselect the appearance when nothing is equipped, right? How do I add armorpieces to that listAre you asking about the starting wardrobe for the class? You also set that in the unit .DAT file of your class, using these lines...
Btw all these steps are easier to do outside of GUTS :D
- Where do I find the animations and how can I visualize them?
- My class is using a Bow (lefthand). I didn't worked with animations so far so how would you flip it to left hand? I'd like to use the Embermage or Outlander animation..I combined my answer to your last 2 questions because, at least for me, just flipping an animation would be as hard as making an animation from scratch! :D but maybe @Vkoslak or @Anarch16sync or @Kva3imoda can give you better advice.
- how do I create animations :P
anyone found a way to open these?You mean *.skeleton files?
Short of using a 3D modeling software, here are some tools that may be helpful.
Chthon's Update of CCCenturion's Animation Converter Script (http://torchmodders.com/forums/3d-modelling-animation/cccenturion's-animation-converter-ported-for-python-3-(v0-3a)/msg3002/#msg3002)
Kva3imoda's and Abramoff's Animation Retimer (http://torchmodders.com/forums/kva3imoda's-playground/animation-keyframe-editing/msg2572/#msg2572), and
Khazad's Animation Combiner (http://torchmodders.com/forums/mod-showcase/(tool)-animation-combiner/msg5610/#msg5610)
These 3 tools are all home-grown and made by modders themselves
well, still missing knowledge about particles, dungeon and map creation, quets, creating models...For particles you can check out the tutorials, it is not difficult for simple effects.