Torchmodders
Modding => Modding Questions => Topic started by: Karkozi the All-Powerful on January 01, 2016, 09:42:03 am
-
Had anyone made them work?
I've made a timeline in the particle editor, just the way I would do it in the layout editor. Well, it worked when I pressed the 'play' button in the timeline tool, but it doesn't seem to work in-game.
The problem is I need to edit particle's orientation. Making layout with Layout Link Particle won't work, because unit themes accept only particles, AFAIK.
Any ideas? :-[
-
Hi Karkozi!
I'm assuming you tried this method because you have a complex particle with different "show particle" or "start/stop particle" points on the timeline?
If so, the only suggestion I can give is to break your master particle into smaller parts (particle groups?) and still use a normal .layout timeline to control these various particle groups.
I know it's not very imaginative, but that's all I could think of :P
-
Hi Karkozi!
I'm assuming you tried this method because you have a complex particle with different "show particle" or "start/stop particle" points on the timeline?
If so, the only suggestion I can give is to break your master particle into smaller parts (particle groups?) and still use a normal .layout timeline to control these various particle groups.
I know it's not very imaginative, but that's all I could think of :P
Hello.
Why, it's a nice workaround actually. But I'd already considered that one before. If it was a fixed duration spell if would've worked fine, but it's a shieldbuffer, which can expire before spell duration ends, therefore I have to attach a unit theme to the affix itself. Unit themes won't accept a "normal" layout, at least I wasn't able to do it before.
-
...but it's a shieldbuffer, which can expire before spell duration ends, therefore I have to attach a unit theme to the affix itself. Unit themes won't accept a "normal" layout, at least I wasn't able to do it before.
Yes, the Destroyer's "Frost Shield" and the Alchemist's "Ember Shield" both use UNITTHEMES for the shield-up particle. Are you saying you want the UNITTHEME particle to vary over time, or based on events?
-
Are you saying you want the UNITTHEME particle to vary over time..?
Sort of. It seems that I'm terrible at explaining things, so I've made a short video.
http://www.youtube.com/watch?v=-OjXDa1PpOc
-
so I've made a short video.
Impressive work. :)
Well, I suppose the timeline doesn`t work that way. I don`t remember the timeline in any particle.
This can be done using standard Geometry Rotator?
-
so I've made a short video.
Impressive work. :)
Well, I suppose the timeline doesn`t work that way. I don`t remember the timeline in any particle.
This can be done using standard Geometry Rotator?
As far as I know, Geometry Rotator only works if you use a mesh.
-
As far as I know, Geometry Rotator only works if you use a mesh.
Yup, you're right. ::)
What if you use a sphere with a strip? You can rotate it in different directions.
-
Like this
(http://i.imgur.com/3RI7IZo.gif)
Not so cool as yours, but it should work.
sphere + texture:
https://drive.google.com/file/d/0BwZNatjl1ZmpcU9fOWJfcHVwZ2s/view?usp=sharing
-
or maybe use a standard ring. :)
-
or maybe use a standard ring. :)
This idea had come to my mind before, but I haven't tried working with meshes, yet.
You mean using a ring (item) mesh? I assumed it would be rather crude, isn't it?
-
I assumed it would be rather crude, isn't it?
Well, maybe.
I think require different functions and doubles for smoothness.