Hi Guys, so while
@Phanjam took a rest from modding I took upon myself to keep working on the TL1CP, I didn't touch any balance or skill mechanics for now but instead concentrated on bugfix, compatibility and clean up of the mod, and some art.
In Discord
@Phanjam said that wanted to help me with the clean up, so I decided to post the new files here and a detailed change list of what I had done with the mod and what my final plans were.
Changes:
-Unified the animation files for the 3 classes, now there is one .mesh and one .animation file shared by the 3 classes. I did this to fix an animation bug on multiplayer where some animation wouldn't dysplay right for someone else. After doing it all I think the actual issue was a lot of unused definitions and some bad ones on the original animation files.
-Deleted a lot of unused files (left over skills, affixes, etc.)
-Rename some files for compatibility, basically files that were edited versions of vanilla files now have a new name to avoid overwriting vanilla files that may be used in game or in another mod.
-Added a new dual welding animation for the ricochet skill for the vanquisher. Added a hide weapons line on Hamstring and added dual swords in the particles.
- Edited all the skill icons, porting all the TL1 icons for their corresponding skills and adding new ones to the new skills that give a more uniform look in the icons skills. This now are on 3 new imagesets with uniques names. Also included the editable .xfc file for gimp so it's easier to make future edits to skill icons. You can see the difference
HereAnd so, here are the files for the base of TL1CP update 4,
this are not intented to be merged with previous version. The old version should be backed up and then use this as a new base for future versions.
General Plans:
- Finish the clean up of files. This means check for unused files or unedited copies of vanilla files and delete them. Check for edited versions of vanilla files and then rename and correct all their uses. I used winmerge for this, making a comparative search between the TL2 media folder and the TL1CP media folder.
- Finish all the stuff I said I was going to do at some point (armorsets, Faces, Hairstyles,, etc)
- Make new animations for some skills, we have a bunch of skill using generic animations like special_absorb or the vanquisher using Howl for the stance skills and the like. And some new select screen animations.
Specific plans:
- Balance the Destroyer. It seems the destroyer has mana issues, with skills consuming to much mana for a class that is not really "Focus" oriented since its more of the warrior archetype.
Some ideas I had planned for this: Rebalance slash attack, shadow armor and both auras. I will give more details about my ideas for this later.
- Add some more particles to skills: the Destroyer's ancestral reach need a particle that fires when its cast that gives some idea of it's range. (like a hand or ghost that advance and expands in the damage shape cone even if nothing is in range). The alchemist emberphase also needs some extra particle that marks the damage area when you teleport (just a green circle on the floor or something like that.) Also there seems to be a broken particle effect on the vanquisher's shock trap that I haven't looked into.