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Author Topic: Stats, Skills, Passives for "The Dark Palace"  (Read 4476 times)

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Stats, Skills, Passives for "The Dark Palace"
« on: »
My old vision

Previously, I had a solid idea of how to implement this part of mod.
It was quite simple - you have passives, you have one type of Points - all this allows you to progress and become stronger.



On the screenshot you can see the latest version this system, which we did together with gytfunke year ago.
(Technically, all made gytfunke, I just gave the direction - many thanks to him.)

The main idea is that you don`t have a Prepared Сharacter Class(like in ARPG) - you build your character like in RPG. Some characters may have starting bonuses and disadvantages, including locked passives.

You can see "the stats"( Strength, Dexterity, Intelligence), but it's "fake stats" in reality it is also passive skills.
I did it because I did not know how to change standard bonuses for the stats - it interferes, because I needed the other bonuses.

But one year - is a long time, a lot has changed in that time:

1. Firstly, the greatest invention of gytfunke - STATS OVERHAUL

2. Secondly, I have discovered one sad thing - "I technically can`t increase a level of passive is higher than a character level(is hardcoded in the game)." This is a huge drawback that breaks all that has been done before.  :( Because my passives has many levels(50), but it is impossible to increase ahead a character level.

So I should do two steps back to start again!
« Last Edit: September 07, 2015, 07:29:11 pm by Kva3imoda »

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Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #1 on: »
My new vision of this system!

1. Firstly - I return the Stats. Using the idea of gytfunke now I can make any bonuses.



The Stats - this is very convenient, because a lot in the game associated with it. Bonuses for items, requirements and more.
I'm really happy that I can do it

2. I must to remake all my ready passives and I'm not happy that I needed to do it.  :D

But...

I am returning 15-level passives. Yup, I need to reduce my 50-level passives, but there is undoubted advantages.

 a) This is a standard amount for the game and I will have less problems.
 b) Now I think that 50 is too many levels, it is boring to increase - you have to click the mouse many times to get some valuable bonus.
 с) You can get (technically) a maximum of a passive at character level 15 - it's awesome.
 d) Standard hardcoded widgets for Skill Tiers1-3 work great.

I believe that this new system will be much better than my old version.  :)
« Last Edit: September 08, 2015, 03:17:05 pm by Kva3imoda »

Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #2 on: »
I really like the new UI, it's nice and compact.  Lemme know if you need help implementing the new passives.

Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #3 on: »
Lemme know if you need help implementing the new passives.
Thanks gytfunke, but I do not want to bother you with my problems.  :) I'll try to remake the passives myself, and if I failed - then ask for help.

In any case, I'm always ready for discussion and new ideas. Time is running, and today we are not like yesterday.  8)

P.S. Oh, gytfunke, can you make me the new(or rework old) passive Lady Luck? This should have 16 levels, the standart Tiers and the new Luck stat(Each level gives us +1 Luck. Max = 16).  :)
The latest build that you've done for me: DPSKILLS_GYT.rar
Use Adventurer or Mage characters for test.
« Last Edit: September 07, 2015, 09:29:10 pm by Kva3imoda »

Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #4 on: »
Sounds good, Kva3i.  Passives are a good place to start with skill creation.

I do have some working files that will help you: my PMPE templates for your skills.  I'm going to translate them to PMPE 2.0 later today and I'll send them to you.

With those, you can just change the level ranges for which the components of the passives appear.  That means you can set the tier bonuses to appear at the levels you wish, perhaps 5, 10 and 15, and it's very easy.

Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #5 on: »
Passives are a good place to start with skill creation.
Yes, I know, but I already do too much, I'm afraid my head will explode someday.  :D

Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #6 on: »
Here is the link to the new Luck skill and the templates.

https://drive.google.com/file/d/0B5_51x6ALcyzYlpMZUJSR1Y1TDQ/view?usp=sharing

I don't know if you've ever used the PMPE before, but I included everything you need to use the templates here, including an install file for PERL, which is required to run the PMPE (this is why the download is 60MB).  I haven't adjusted the templates for the number of levels you want to use.


And yes, it's good not to try to do it all. Head explosions are bad.

Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #7 on: »
I'm afraid my head will explode someday.  :D
Head explosions are bad.
I'm afraid that my head is already exploded.  :D
I made a mistake, I need 15-level skills (standard), and not the 16-level, as I wrote above.  :(

Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #8 on: »
Here is the link to the new Luck skill and the templates.
Thank you, gytfunke. I tried the new skill, but for some reason it only works up to 5 levels. I try to understand what is not working properly.
And I'm not sure that I can understand how PMPE works. Manually I can do everything faster.  :)
« Last Edit: September 08, 2015, 03:38:09 pm by Kva3imoda »

Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #9 on: »
Only 5?  Bizarre! I'll look again.

Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #10 on: »
Only 5?
Yes, there may be a problem in Tier 1?

Now I rework Demolisher, works fine with 15 levels, but I need to somehow transform graphs.  Now, I suppose, I need a non-linear graph for the damage.

Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #11 on: »
Fixed

https://drive.google.com/file/d/0B5_51x6ALcyzQzhiNXpuTkJkNE0/view?usp=sharing

Sorry, I made an error and then didn't check it afterwards  ;D

Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #12 on: »
Fixed
Yes, now it works correctly. Thank you.  :)

But you forgot about ADDITIONALDESCRIPTION - I fixed it.
In addition, I returned the standard description for Tiers.

Now everything looks perfect!


Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #13 on: »
Later, I'll think about the bonuses - I believe that we need to use all appropriate: MF, GF, Fishing Luck, CritChance and maybe something else. And I'm not sure about the Fame.

As you remember - СritСhance must be fixed. I do not plan to use it as a bonus for items and stats. It's too valuable bonus. The player must cherish it.  :)
« Last Edit: September 08, 2015, 06:13:58 pm by Kva3imoda »

Re: Stats, Skills, Passives for "The Dark Palace"
« Reply #14 on: »
The Berserk Tier Bonus for Demolisher is so wonderful!  Right now, did a test in the game - it stimulates to fight again and again as quickly as possible unless you perish.  :D

Guys, you must to add this to TL1CP Destroyer.  :)
« Last Edit: September 11, 2015, 07:43:47 pm by Kva3imoda »

 

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